Spells: Difference between revisions

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| Injured while casting || 10 + damage dealt + spell level
| Injured while casting || 10 + damage dealt + spell level
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| Continuous damage while casting || 10 + 1/2 damage dealt + spell level
| Continuous damage while casting || 10 + 1/2 damage dealt + double spell level
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| Affected by a non-damaging spell while casting || DC of the spell + spell level
| Affected by a non-damaging spell while casting || DC of the spell + double spell level
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| Grappled or pinned while casting || 10 + grappler's Maneuver Offense + spell level
| Grappled or pinned while casting || 10 + grappler's Maneuver Offense + spell level
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| Vigorous motion while casting || 10 + spell level
| Vigorous motion while casting || 10 + double spell level
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| Violent motion while casting || 15 + spell level
| Violent motion while casting || 15 + double spell level
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| Extremely violent motion while casting || 20 + spell level
| Extremely violent motion while casting || 20 + double spell level
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| Wind with rain or sleet while casting || 5 + spell level
| Wind with rain or sleet while casting || 5 + double spell level
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| Wind with hail and debris while casting || 10 + spell level
| Wind with hail and debris while casting || 10 + double spell level
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| Weather caused by spell || See spell
| Weather caused by spell || See spell
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| Entangled while casting || 15 + spell level
| Entangled while casting || 15 + double spell level
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====Saving Throw Difficulty Class====
====Saving Throw Difficulty Class====
A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability of your class. A spell's level can vary depending on your class. Always use the spell level applicable to your class.
A saving throw against your spell has a DC of 10 + the level of the spell + your bonus for the relevant ability (Intelligence for a wizard, Charisma for a bard, paladin, or sorcerer, or Wisdom for a cleric, druid, or ranger). A spell's level can vary depending on your class. Always use the spell level applicable to your class.


: '''Succeeding on a Saving Throw'''
: '''Succeeding on a Saving Throw'''
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: '''Automatic Failures and Successes'''
: '''Automatic Failures and Successes'''
: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may rarely cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success.
: A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). a natural 20 (the d20 comes up 20) is always a success.


: '''Voluntarily Giving up a Saving Throw'''
: '''Voluntarily Giving up a Saving Throw'''
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: '''Items Surviving after a Saving Throw'''
: '''Items Surviving after a Saving Throw'''
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects, which is always described in the spell as the ability to inflict Sunders or Siege Damage). Refer to Table: Items Affected by Magical Attacks to determine the order in which items are at-risk.
: Unless the descriptive text for the spell specifies otherwise, all items carried or worn by a creature are assumed to survive a magical attack. If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed (if the attack can harm objects). Refer to Table: Items Affected by Magical Attacks. Determine which four objects carried or worn by the creature are most likely to be affected and roll randomly among them. The randomly determined item must make a saving throw against the attack form and take whatever damage the attack dealt.
: If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate sunders or siege damage.
 
: If the selected item is not carried or worn and is not magical, it does not get a saving throw. It simply is dealt the appropriate damage.


{{:Spell Resistance}}
{{:Spell Resistance}}

Revision as of 13:11, 6 August 2017