Flaming (Melee Weapon Magic Property): Difference between revisions

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Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light).


* ''Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus''
* ''Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus''

Revision as of 22:49, 25 July 2014

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Flaming

  • Price: +1 bonus
  • Aura moderate evocation; CL 10th; Weight

Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.

While the flaming effect is active, the weapon gives off light as a torch (30 feet of bright light, 30 additional feet of dim light).

  • Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost +1 bonus