Maneuver Offense: Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 4: Line 4:
: Maneuver offense is a generic term for a skill check to perform a [[combat maneuver]]. The combat maneuvers and their associated skill checks are:
: Maneuver offense is a generic term for a skill check to perform a [[combat maneuver]]. The combat maneuvers and their associated skill checks are:


{| class="ep-default"
::{| class="ep-default"
|-
|-
! width="150" | Combat Maneuver || width="150" | Skill
! width="150" | Combat Maneuver || width="150" | Skill

Revision as of 20:38, 10 November 2017

Maneuver Offense

Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill
Bull Rush Might
Dirty Trick Sleight of Hand
Disarm Sleight of Hand
Drag Might
Grapple Might
Overrun Might
Reposition Might
Steal Sleight of Hand
Sunder Might
Trip Might
Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.
In most cases, unless you have a feat to prevent it (such as Improved Bull Rush, performing a combat maneuver provokes an attack of opportunity from the target creature. Obviously, creatures which are flat-footed or unaware of you cannot make attacks of opportunity.