Maneuver Offense: Difference between revisions
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::{| class="ep-default" | ::{| class="ep-default" | ||
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! width="150" | Combat Maneuver || width="150" | Skill | ! width="150" | Combat Maneuver || width="150" | Skill || Action Required | ||
|- | |- | ||
| [[Bull Rush]] || [[Might]] | | [[Bull Rush]] || [[Might]] || Standard action, or as part of a charge, in place of the melee attack. | ||
|- | |- | ||
| [[Dirty Trick]] || [[Sleight of Hand]] | | [[Dirty Trick]] || [[Sleight of Hand]] || Standard Action | ||
|- | |- | ||
| [[Disarm]] || [[Sleight of Hand]] | | [[Disarm]] || [[Sleight of Hand]] || Standard Action, or in place of an attack (w/penalties for reduced BAB). | ||
|- | |- | ||
| [[Drag]] || [[Might]] | | [[Drag]] || [[Might]] || Standard Action | ||
|- | |- | ||
| [[Grapple]] || [[Might]] | | [[Grapple]] || [[Might]] || Standard Action | ||
|- | |- | ||
| [[Overrun]] || [[Might]] | | [[Overrun]] || [[Might]] || Standard Action, or during the movement portion of a Charge, or as Part of a Move Action. | ||
|- | |- | ||
| [[Reposition]] || [[Might]] | | [[Reposition]] || [[Might]] || Standard Action | ||
|- | |- | ||
| [[Steal]] || [[Sleight of Hand]] | | [[Steal]] || [[Sleight of Hand]] || Standard action, or in place of a melee attack. | ||
|- | |- | ||
| [[Sunder]] || [[Might]] | | [[Sunder]] || [[Might]] || Standard Action, or in place of an attack. | ||
|- | |- | ||
| [[Trip]] || [[Might]] | | [[Trip]] || [[Might]] || Standard Action, or in place of an attack. | ||
|} | |} | ||
Revision as of 21:06, 11 November 2017
Maneuver Offense
- Disambiguation: Maneuver Offense was formerly known as Combat Maneuver Bonus (CMB)
- Maneuver offense is a generic term for a skill check to perform a combat maneuver. The combat maneuvers and their associated skill checks are:
Combat Maneuver Skill Action Required Bull Rush Might Standard action, or as part of a charge, in place of the melee attack. Dirty Trick Sleight of Hand Standard Action Disarm Sleight of Hand Standard Action, or in place of an attack (w/penalties for reduced BAB). Drag Might Standard Action Grapple Might Standard Action Overrun Might Standard Action, or during the movement portion of a Charge, or as Part of a Move Action. Reposition Might Standard Action Steal Sleight of Hand Standard action, or in place of a melee attack. Sunder Might Standard Action, or in place of an attack. Trip Might Standard Action, or in place of an attack.
- Combat maneuvers are performed by making a skill check with the appropriate skill, versus a DC of the target creature's Maneuver Defense. If the check equals or exceeds this target DC, the maneuver is successful. Refer to the individual maneuvers to resolve the outcome of this success.
- In most cases, unless you have a feat to prevent it (such as Improved Bull Rush), performing a combat maneuver provokes an attack of opportunity from the target creature. Obviously, creatures which are flat-footed or unaware of you cannot make attacks of opportunity.