Savage (Melee Weapon Magic Property): Difference between revisions
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Revision as of 17:35, 28 January 2015
- Go back to the Epic Path page.
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Savage
- Price: +3 bonus
- Aura overwhelming necromancy; CL 21st; Weight —
This special ability can only be placed on melee weapons.
When a savage weapon strikes an opponent, it creates a flash of disruptive negative energy that resonates between the opponent and the wielder. This negative energy deals an extra 6d6 points of damage to the opponent and 2d6 points of damage to the wielder.
- Craft Magic Arms and Armor, enervation; Cost +3 bonus