Auramancy - Bloodmark - Minor: Difference between revisions

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(Created page with '''Go back to the Graveholds page.'' ''Go back to the Bloodline Abilities page.'' == Bloodmark - Minor == '''Effect''': The scion bears a visible mark of their…')
 
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''Go back to the [[ Bloodline Abilities ]] page.''
''Go back to the [[ Bloodline Abilities ]] page.''


== Bloodmark - Minor ==
== Bloodmark - Minor ==


'''Effect''':    The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise.
'''Effect''':    The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise.


'''Effect''':    This mark is obvious to all who meet the Scion unless effort is spent to conceal it.  Some examples may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features, etc.  Players and referees are encouraged to be creative.
'''Effect''':    This mark is obvious to all who meet the Scion unless effort is spent to conceal it.  Some examples may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features, etc.  Players and referees are encouraged to be creative.

Latest revision as of 07:34, 10 March 2016

Go back to the Graveholds page.

Go back to the Bloodline Abilities page.

Bloodmark - Minor

Effect: The scion bears a visible mark of their blood heritage, making sure that all who see them are aware there is something greater than mortal about them. This grants them a +1 skill bonus to Bluff, Diplomacy, Intimidate and Streetwise.

Effect: This mark is obvious to all who meet the Scion unless effort is spent to conceal it. Some examples may be blood-red eyes, a dread or beautiful voice, unusual hair, markings on the skin, divine or bestial features, etc. Players and referees are encouraged to be creative.