Auramancy - Persuasion - Major: Difference between revisions
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(Created page with '''Go back to the Graveholds page.'' ''Go back to the Bloodline Abilities page.'' == Persuasion - Major == '''Daily''': Free action (psychic) '''Effect''': …') |
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''Go back to the [[ Bloodline Abilities ]] page.'' | ''Go back to the [[ Bloodline Abilities ]] page.'' | ||
== Persuasion - Major == | == Persuasion - Major == |
Latest revision as of 13:18, 10 March 2016
Go back to the Graveholds page.
Go back to the Bloodline Abilities page.
Persuasion - Major
Daily: Free action (psychic)
Effect: Scions with this ability can create arguments of extreme clarity and logic, thereby influencing other creatures to do their bidding. Once per day, the Scion may roll 2d20 for a Bluff, Diplomacy, Insight or Intimidation check and choose whichever of the two rolls they prefer.