Template:Siege-Dmg: Difference between revisions
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}}-Dmg|transcludesection= | }}-Dmg|transcludesection= | ||
{{#expr: 1 + floor( | {{#expr: 1 + floor( | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) < 1 | 1 | | {{#ifexpr: ({{#var:CR}} + {{{1|0}}} + | ||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}}) > 44 | 44 | | {{#if:{{#var:Pattern1|}}| | ||
{{#expr: ({{#var:CR}} + {{{1|0}}}) | {{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}| | ||
{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}} + | |||
{{#if:{{#var:Pattern2|}}| | |||
{{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}| | |||
{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}}) < 1 | 1 | | |||
{{#ifexpr: ({{#var:CR}} + {{{1|0}}} + | |||
{{#if:{{#var:Pattern1|}}| | |||
{{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}| | |||
{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}} + | |||
{{#if:{{#var:Pattern2|}}| | |||
{{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}| | |||
{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}}) > 44 | 44 | | |||
{{#expr: ({{#var:CR}} + {{{1|0}}} + | |||
{{#if:{{#var:Pattern1|}}| | |||
{{#ifexpr:{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}| | |||
{{:{{#var:Pattern1}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}} + | |||
{{#if:{{#var:Pattern2|}}| | |||
{{#ifexpr:{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}| | |||
{{:{{#var:Pattern2}}|transcludesection=Damage-Adj}}|0 | |||
}}|0 | |||
}}) | |||
}} | }} | ||
}} | }} |
Revision as of 16:04, 24 January 2021
Outputs a damage string (e.g. 1d6+1) when called, based on the CR of the monster. Primarily used inside the Monster template. Call as follows:
Call as follows:
{{Siege-Dmg}}
Parameters (all are optional):
- (unnamed) = modify CR with a positive or negative number. -2 lowers CR by two before outputting damage value.
- n = modify numeric value with a positive or negative number. "n=-2" lowers damage value by 2 before outputting the damage value.
- op = modify the operand. Values are "op=mult" and "op=div", allowing you to multiply or divide by parameter two's value. Default is addition (with negative numbers subtracting).
- d = modify the die size. Siege damage uses a 64 by default. Values are: d=4, d=6, d=8, d=10, d=12.
Examples:
- {{Siege-Dmg|-2}} - outputs damage as though CR was two lower than actual.
- {{Siege-Dmg|n = 2|op = mult|d = 10}} - outputs damage double normal value, expressed as using d10's.