Combat: Difference between revisions
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Many bad things can happen to you during an Epic Path combat, but many of them will allow you a chance to mitigate just how bad it really is. This is where 'saving throws' come into play. A saving throw means your character is taking a last ditch 'thing' to avoid the worst of the badness. This might involve dodging and ducking furiously to escape a blast of fire (a Reflex save), mustering your determination and steely resolve to struggle no matter what (a Will save), or just being THAT TOUGH that you just grit your teeth and tank the daylights out of that bad thing (a Fortitude save.) | Many bad things can happen to you during an Epic Path combat, but many of them will allow you a chance to mitigate just how bad it really is. This is where 'saving throws' come into play. A saving throw means your character is taking a last ditch 'thing' to avoid the worst of the badness. This might involve dodging and ducking furiously to escape a blast of fire (a Reflex save), mustering your determination and steely resolve to struggle no matter what (a Will save), or just being THAT TOUGH that you just grit your teeth and tank the daylights out of that bad thing (a Fortitude save.) | ||
Saving throws are developed during character creation, and you can get all sorts of buffs and adders to them. In all cases, a saving throw lets you make a last-ditch D20 roll, with your modifiers added, against a Difficulty Class (DC). The saving throw DC's are defined for all effects that grant a save, and the general numbers are all listed at [[ | Saving throws are developed during character creation, and you can get all sorts of buffs and adders to them. In all cases, a saving throw lets you make a last-ditch D20 roll, with your modifiers added, against a Difficulty Class (DC). The saving throw DC's are defined for all effects that grant a save, and the general numbers are all listed at [[Save DC| this page]]. | ||