Skills: Difference between revisions
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GM's are cautioned, as with any skill check, to consider what happens if the entire party fails the check. Making a group roll a group skill check to hold their breath while swimming through an underground cave, with no idea where the next air pocket is, is fine, but what happens if everyone fails? Just having everyone drown means the campaign is over because of a single skill check — no one is going to be happy about this. Instead, maybe the party loses consciousness, and wakes up on a darkened shore with only 1 hit point each, only to find that several days have passed while they recuperated. Worse yet, maybe they were "rescued" by a group of sahaugin, waking up in a cell somewhere in the Unterweldt, where they will soon be magically enslaved to an aboleth unless they can escape. Keep things fun, and have a backup plan if the dice don't favor the players. | GM's are cautioned, as with any skill check, to consider what happens if the entire party fails the check. Making a group roll a group skill check to hold their breath while swimming through an underground cave, with no idea where the next air pocket is, is fine, but what happens if everyone fails? Just having everyone drown means the campaign is over because of a single skill check — no one is going to be happy about this. Instead, maybe the party loses consciousness, and wakes up on a darkened shore with only 1 hit point each, only to find that several days have passed while they recuperated. Worse yet, maybe they were "rescued" by a group of sahaugin, waking up in a cell somewhere in the Unterweldt, where they will soon be magically enslaved to an aboleth unless they can escape. Keep things fun, and have a backup plan if the dice don't favor the players. | ||
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