Paladin Spells: Difference between revisions

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! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev?
|-
 
| [[Abeyance (Spell)|Abeyance]] || || Paladin 2 || M/DF || You suppress the effects of a curse on a creature.
{{SpellTableAid|Abeyance|Pal}}
|-
 
| [[Abyssal Vermin (Spell)|Abyssal Vermin]] || || Paladin 2 || || Grant one vermin or vermin swarm the fiendish creature simple template.
{{SpellTableAid|Abyssal Vermin|Pal}}
|-
 
| [[Agonizing Rebuke (Spell)|Agonizing Rebuke]] || || Paladin 2 || || Cause mental distress and pain to a target if it attacks you.
{{SpellTableAid|Agonizing Rebuke|Pal}}


{{SpellTableAid|Air Step|Pal}}
{{SpellTableAid|Air Step|Pal}}
|-
 
| [[Alter Summoned Monster (Spell)|Alter Summoned Monster]] || || Paladin 2 || || You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell
{{SpellTableAid|Alter Summoned Monster|Pal}}
|-
 
| [[Angelic Aspect, Lesser (Spell)|Angelic Aspect, Lesser]] || || Paladin 2 || || You gain low-light vision, acid and cold resistance 5, and protection from evil.
{{SpellTableAid|Angelic Aspect, Lesser|Pal}}


{{SpellTableAid|Arrow Eruption|Pal}}
{{SpellTableAid|Arrow Eruption|Pal}}
|-
 
| [[Arrow of Law (Spell)|Arrow of Law]] || || Paladin 2 || || Harm and possibly daze chaotic creatures.
{{SpellTableAid|Arrow of Law|Pal}}
|-
 
| [[Aura of Greater Courage (Spell)|Aura of Greater Courage]] || || Paladin 2 || || Increases strength of a paladin's aura of courage.
{{SpellTableAid|Aura of Greater Courage|Pal}}
|-
 
| [[Bestow Grace (Spell)|Bestow Grace]] || || Paladin 2 || || Subject gains bonus on saving throws equal to Cha modifier.
{{SpellTableAid|Bestow Grace|Pal}}
|-
 
| [[Bestow Weapon Proficiency (Spell)|Bestow Weapon Proficiency]] || || Paladin 2 || || Grants a creature proficiency in a single weapon for short period of time.
{{SpellTableAid|Bestow Weapon Proficiency|Pal}}


{{SpellTableAid|Blade Tutor's Spirit|Pal}}
{{SpellTableAid|Blade Tutor's Spirit|Pal}}
|-
 
| [[Bleed for Your Master (Spell)|Bleed for Your Master]] || || Paladin 2 || || When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you.
{{SpellTableAid|Bleed for Your Master|Pal}}
|-
 
| [[Blessing of Courage and Life (Spell)|Blessing of Courage and Life]] || || Paladin 2 || || Grants a +2 bonus on saves vs. fear and death.
{{SpellTableAid|Blessing of Courage and Life|Pal}}
|-
 
| [[Blessings of Luck and Resolve (Spell)|Blessings of Luck and Resolve]] || || Paladin 2 || || Give a morale bonus or immunity to halflings against fear effects to a single creature.
{{SpellTableAid|Blessings of Luck and Resolve|Pal}}
|-
 
| [[Blinding Ray (Spell)|Blinding Ray]] || || Paladin 2 || DF || Ranged touch attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3).
{{SpellTableAid|Blinding Ray|Pal}}
|-
 
| [[Blindness/Deafness (Spell)|Blindness/Deafness]] || || Paladin 2 || || Makes subject blind or deaf.
{{SpellTableAid|Blindness/Deafness|Pal}}
|-
 
| [[Blood Scent (Spell)|Blood Scent]] || || Paladin 2 || || Gain scent ability against injured creatures.
{{SpellTableAid|Blood Scent|Pal}}
|-
 
| [[Bull's Strength (Spell)|Bull's Strength]] || || Paladin 2 || || Subject gains +4 to Str for 1 min/lvl.
{{SpellTableAid|Bull's Strength|Pal}}


{{SpellTableAid|Burning Gaze|Pal}}
{{SpellTableAid|Burning Gaze|Pal}}


{{SpellTableAid|Burst of Radiance|Pal}}
{{SpellTableAid|Burst of Radiance|Pal}}
|-
 
| [[Carry Companion (Spell)|Carry Companion]] || || Paladin 2 || || You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
{{SpellTableAid|Carry Companion|Pal}}
|-
 
| [[Corruption Resistance (Spell)|Corruption Resistance]] || || Paladin 2 || || Protects creature against damage from alignment-based attacks.
{{SpellTableAid|Corruption Resistance|Pal}}
|-
 
| [[Darkness (Spell)|Darkness]] || || Paladin 2 || || 20-ft. radius of supernatural shadow.
{{SpellTableAid|Darkness|Pal}}
|-
 
| [[Darkvision (Spell)|Darkvision]] || || Paladin 2 || || See 60 ft. in total darkness.
{{SpellTableAid|Darkvision|Pal}}
|-
 
| [[Delay Disease (Spell)|Delay Disease]] || || Paladin 2 || DF || Gain immunity to disease for 24h.
{{SpellTableAid|Delay Disease|Pal}}
|-
 
| [[Delay Poison (Spell)|Delay Poison]] || || Paladin 2 || || Stops poison from harming subject for 1 hour/lvl.
{{SpellTableAid|Delay Poison|Pal}}
|-
 
| [[Desecrate (Spell)|Desecrate]] || || Paladin 2 || M || Fills area with negative energy; aids undead.
{{SpellTableAid|Desecrate|Pal}}
|-
 
| [[Disrupt Link (Spell)|Disrupt Link]] || || Paladin 2 || || The target's link with a bonded creature is temporarily severed.
{{SpellTableAid|Disrupt Link|Pal}}
|-
 
| [[Divine Arrow (Spell)|Divine Arrow]] || || Paladin 2 || || Imbues a projectile with holy energy.
{{SpellTableAid|Divine Arrow|Pal}}
|-
 
| [[Divine Illumination (Spell)|Divine Illumination]] || || Paladin 2 || || Illuminate undead, negate channel resistance, and inflict -2 penalty vs. positive energy.
{{SpellTableAid|Divine Illumination|Pal}}
|-
 
| [[Eagle's Splendor (Spell)|Eagle's Splendor]] || || Paladin 2 || || Subject gains +4 to Cha for 1 min/lvl.
{{SpellTableAid|Eagle's Splendor|Pal}}
|-
 
| [[Effortless Armor (Spell)|Effortless Armor]] || || Paladin 2 || || Armor you wear no longer slows your speed.
{{SpellTableAid|Effortless Armor|Pal}}
|-
 
| [[Endure Elements, Communal (Spell)|Endure Elements, Communal]] || || Paladin 2 || || As endure elements, but you may divide the duration among creatures touched.
{{SpellTableAid|Endure Elements, Communal|Pal}}
|-
 
| [[Enemy's Heart (Spell)|Enemy's Heart]] || || Paladin 2 || M || Make a coup de grace; gain 1d8 temporary hp +1 per HD of the creature, +2 to Str, and +1 caster level.
{{SpellTableAid|Enemy's Heart|Pal}}
|-
 
| [[Fairness (Spell)|Fairness]] || || Paladin 2 || || Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.
{{SpellTableAid|Fairness|Pal}}
|-
 
| [[Fire of Entanglement (Spell)|Fire of Entanglement]] || || Paladin 2 || || Your ability to smite evil also entangles your foe.
{{SpellTableAid|Fire of Entanglement|Pal}}
|-
 
| [[Hold Person (Spell)|Hold Person]] || || Paladin 2 || || Paralyzes one humanoid for 1 rnd/lvl.
{{SpellTableAid|Hold Person|Pal}}
|-
 
| [[Holy Shield (Spell)|Holy Shield]] || || Paladin 2 || || Lend your shield's protection to another.
{{SpellTableAid|Holy Shield|Pal}}
|-
 
| [[Improve Trap (Spell)|Improve Trap]] || || Paladin 2 || || Improve one specific element of a trap.
{{SpellTableAid|Improve Trap|Pal}}
|-
 
| [[Instant Armor (Spell)|Instant Armor]] || || Paladin 2 || || Summon armor temporarily replacing your current attire.
{{SpellTableAid|Instant Armor|Pal}}
|-
 
| [[Invisibility (Spell)|Invisibility]] || || Paladin 2 || || Subject is invisible for 1 min/lvl or until it attacks.
{{SpellTableAid|Invisibility|Pal}}
|-
 
| [[Ironskin (Spell)|Ironskin]] || || Paladin 2 || DF/M || Your skin hardens and takes on the color and texture of rough iron.
{{SpellTableAid|Ironskin|Pal}}
|-
 
| [[Life Shield (Spell)|Life Shield]] || || Paladin 2 || || You surround yourself with positive energy that damages undead opponents.
{{SpellTableAid|Life Shield|Pal}}
|-
 
| [[Light Lance (Spell)|Light Lance]] || || Paladin 2 || || Creates a soaring beacon of light.
{{SpellTableAid|Light Lance|Pal}}
|-
 
| [[Litany of Defense (Spell)|Litany of Defense]] || || Paladin 2 || || Doubles armor's enhancement bonus.
{{SpellTableAid|Litany of Defense|Pal}}
|-
 
| [[Litany of Eloquence (Spell)|Litany of Eloquence]] || || Paladin 2 || || Fascinates a single creature for 1 round.
{{SpellTableAid|Litany of Eloquence|Pal}}
|-
 
| [[Litany of Entanglement (Spell)|Litany of Entanglement]] || || Paladin 2 || || Entangles a creature for 1 round.
{{SpellTableAid|Litany of Entanglement|Pal}}
|-
 
| [[Litany of Righteousness (Spell)|Litany of Righteousness]] || || Paladin 2 || || A single [[evil subtype|evil]] creature takes more damage from creatures with a good aura.
{{SpellTableAid|Litany of Righteousness|Pal}}
|-
 
| [[Litany of Warding (Spell)|Litany of Warding]] || || Paladin 2 || || You gain two additional attacks of opportunity for 1 round.
{{SpellTableAid|Litany of Warding|Pal}}
|-
 
| [[Magic Siege Engine (Spell)|Magic Siege Engine]] || || Paladin 2 || || Siege engine gains +1 on targeting and damage rolls.
{{SpellTableAid|Magic Siege Engine|Pal}}
|-
 
| [[Martyr's Bargain (Spell)|Martyr's Bargain]] || || Paladin 2 || || Delay immediate damage to yourself from a spell to take maximum damage later.
{{SpellTableAid|Martyr's Bargain|Pal}}
|-
 
| [[Owl's Wisdom (Spell)|Owl's Wisdom]] || || Paladin 2 || || Subject gains +4 to Wis for 1 min/lvl.
{{SpellTableAid|Owl's Wisdom|Pal}}
|-
 
| [[Paladin's Sacrifice (Spell)|Paladin's Sacrifice]] || || Paladin 2 || || Take the damage and effects for another creature.
{{SpellTableAid|Paladin's Sacrifice|Pal}}
|-
 
| [[Pernicious Poison (Spell)|Pernicious Poison]] || || Paladin 2 || || Target takes a -4 penalty against poison.
{{SpellTableAid|Pernicious Poison|Pal}}
|-
 
| [[Protection from Chaos, Communal (Spell)|Protection from Chaos, Communal]] || || Paladin 2 || || As protection from chaos, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Chaos, Communal|Pal}}
|-
 
| [[Protection from Evil, Communal (Spell)|Protection from Evil, Communal]] || || Paladin 2 || || As protection from evil, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Evil, Communal|Pal}}
|-
 
| [[Protection from Good, Communal (Spell)|Protection from Good, Communal]] || || Paladin 2 || || As protection from good, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Good, Communal|Pal}}
|-
 
| [[Protection from Law, Communal (Spell)|Protection from Law, Communal]] || || Paladin 2 || || As protection from law, but you may divide the duration among creatures touched.
{{SpellTableAid|Protection from Law, Communal|Pal}}
|-
 
| [[Reaper's Coterie (Spell)|Reaper's Coterie]] || || Paladin 2 || DF || Target touched weapon gains a +1 profane bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points (max 1/2 caster lvl) for 1 rnd./lvl.
{{SpellTableAid|Reaper's Coterie|Pal}}
|-
 
| [[Remove Paralysis (Spell)|Remove Paralysis]] || || Paladin 2 || || Frees one or more creatures from paralysis or slow effect.
{{SpellTableAid|Remove Paralysis|Pal}}
|-
 
| [[Resist Energy (Spell)|Resist Energy]] || || Paladin 2 || || Ignores 10 or more points of damage per attack from specified energy type.
{{SpellTableAid|Resist Energy|Pal}}
|-
 
| [[Righteous Vigor (Spell)|Righteous Vigor]] || || Paladin 2 || || Boosts attack bonus with each hit.
{{SpellTableAid|Righteous Vigor|Pal}}
|-
 
| [[Sacred Bond (Spell)|Sacred Bond]] || || Paladin 2 || F || Cast touch healing spells from a distance.
{{SpellTableAid|Sacred Bond|Pal}}
|-
 
| [[Sacred Space (Spell)|Sacred Space]] || || Paladin 2 || M || Augment DC to resist spells and spell-like abilities with good descriptors. Penalty to evil outsiders.
{{SpellTableAid|Sacred Space|Pal}}
|-
 
| [[Saddle Surge (Spell)|Saddle Surge]] || || Paladin 2 || || Bonus damage for moving on mount.
{{SpellTableAid|Saddle Surge|Pal}}
|-
 
| [[Scare (Spell)|Scare]] || || Paladin 2 || || Frightens creature of less than 6 HD.
{{SpellTableAid|Scare|Pal}}
|-
 
| [[Shield Other (Spell)|Shield Other]] || || Paladin 2 || F || You take half of subject's damage.
{{SpellTableAid|Shield Other|Pal}}
|-
 
| [[Silence (Spell)|Silence]] || || Paladin 2 || || Negates sound in 20-ft. radius.
{{SpellTableAid|Silence|Pal}}
|-
 
| [[Soothing Word (Spell)|Soothing Word]] || || Paladin 2 || || Reduces effects of multiple conditions on target.
{{SpellTableAid|Soothing Word|Pal}}
|-
 
| [[Summon Monster II (Spell)|Summon Monster II]] || || Paladin 2 || || Summons evil extraplanar creature to fight for you.
{{SpellTableAid|Summon Monster II|Pal}}
|-
 
| [[Touch of Bloodletting (Spell)|Touch of Bloodletting]] || || Paladin 2 || || This spell causes existing wounds on a target to bleed profusely.
{{SpellTableAid|Touch of Bloodletting|Pal}}
|-
 
| [[Toxic Gift (Spell)|Toxic Gift]] || || Paladin 2 || || Target suffers the effect of a poison in you.
{{SpellTableAid|Toxic Gift|Pal}}
|-
 
| [[Umbral Weapon (Spell)|Umbral Weapon]] || || Paladin 2 || || 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10).
{{SpellTableAid|Umbral Weapon|Pal}}
|-
 
| [[Unadulterated Loathing (Spell)|Unadulterated Loathing]] || || Paladin 2 || || Target is compelled to avoid another creature.
{{SpellTableAid|Unadulterated Loathing|Pal}}
|-
 
| [[Undetectable Alignment (Spell)|Undetectable Alignment]] || || Paladin 2 || || Conceals alignment from magical detection for 24 hours.
{{SpellTableAid|Undetectable Alignment|Pal}}
|-
 
| [[Vestment of the Champion (Spell)|Vestment of the Champion]] || || Paladin 2 || || Armor or shield gains a +1 enhancement per four levels.
{{SpellTableAid|Vestment of the Champion|Pal}}
|-
 
| [[Vine Strike (Spell)|Vine Strike]] || || Paladin 2 || || Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
{{SpellTableAid|Vine Strike|Pal}}
|-
 
| [[Wake of Light (Spell)|Wake of Light]] || || Paladin 2 || || Magical trail aids [[good subtype|good]] creatures, hinders evil ones.
{{SpellTableAid|Wake of Light|Pal}}
|-
 
| [[Weapon of Awe (Spell)|Weapon of Awe]] || || Paladin 2 || || Weapon gets +2 on damage rolls.
{{SpellTableAid|Weapon of Awe|Pal}}
|-
 
| [[Widen Auras (Spell)|Widen Auras]] || || Paladin 2 || || Increase the range of auras bestowed by your class.
{{SpellTableAid|Widen Auras|Pal}}
|-
 
| [[Zone of Truth (Spell)|Zone of Truth]] || || Paladin 2 || || Subjects within range cannot lie.
{{SpellTableAid|Zone of Truth|Pal}}
 
|}
|}



Revision as of 18:00, 27 March 2018


1st 2nd 3rd 4th

Level 1 Paladin Spells

Name Lvl School Comp Save Description Rev?
Animal Purpose Training Animal Purpose Training (Paladin Spell) Std Animal Purpose Training (Paladin Spell)
Aspect of the Nightingale Aspect of the Nightingale (Paladin Spell) Std Aspect of the Nightingale (Paladin Spell)
Bane Enchantment Std Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bed of Iron Necromancy Std Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Bless Enchantment Std Allies gain a scaling Divine Bonus on attack rolls and saves.
Bless Water Bless Water (Paladin Spell) Std Bless Water (Paladin Spell)
Bless Weapon Bless Weapon (Paladin Spell) Std Bless Weapon (Paladin Spell)
Blessed Fist Blessed Fist (Paladin Spell) Std Blessed Fist (Paladin Spell)
Blessing of the Watch Blessing of the Watch (Paladin Spell) Std Blessing of the Watch (Paladin Spell)
Blood Blaze Blood Blaze (Paladin Spell) Std Blood Blaze (Paladin Spell)
Bowstaff Bowstaff (Paladin Spell) Std Bowstaff (Paladin Spell)
Cause Fear Necromancy Immediate One creature gains the Cringing condition.
Challenge Evil Challenge Evil (Paladin Spell) Std Challenge Evil (Paladin Spell)
Command Enchantment Std One subject obeys selected command for 1 round.
Compel Hostility Enchantment Immediate Encourages opponents to attack you instead of your allies.
Create Water Conjuration Std Creates 2 gallons/lvl of pure water.
Cure Light Wounds Conjuration Std Cures 2d8 damage + 1/lvl (max +10).
Curse Water Curse Water (Paladin Spell) Std Curse Water (Paladin Spell)
Darting Duplicate Darting Duplicate (Paladin Spell) Std Darting Duplicate (Paladin Spell)
Death Candle Death Candle (Paladin Spell) Std Death Candle (Paladin Spell)
Death Knell Death Knell (Paladin Spell) Std Death Knell (Paladin Spell)
Detect Charm Detect Charm (Paladin Spell) Std Detect Charm (Paladin Spell)
Detect Poison Universal Std Detects poison in a creature or object.
Detect the Faithful Detect the Faithful (Paladin Spell) Std Detect the Faithful (Paladin Spell)
Detect Undead Detect Undead (Paladin Spell) Std Detect Undead (Paladin Spell)
Diagnose Disease Diagnose Disease (Paladin Spell) Std Diagnose Disease (Paladin Spell)
Disguise Self Illusion Std Changes your appearance.
Divine Favor Evocation Std You gain an increasing Divine Bonus on attack and damage rolls.
Doom Necromancy Std One subject is Shaken and risks a Synergy.
Emblazon Crest Transmutation Std Your distinct symbol is magically displayed on any suitable item you carry.
Empower Holy Water Transmutation Std You empower a flask of Holy Water to deal additional damage.
Endure Elements Abjuration Std Exist comfortably in hot or cold regions.
Enhance Water Enhance Water (Paladin Spell) Std Enhance Water (Paladin Spell)
Firebelly Firebelly (Paladin Spell) Std Firebelly (Paladin Spell)
Ghostbane Dirge Ghostbane Dirge (Paladin Spell) Std Ghostbane Dirge (Paladin Spell)
Grace Abjuration Immediate Movement doesn't provoke attacks of opportunity.
Haze of Dreams Haze of Dreams (Paladin Spell) Std Haze of Dreams (Paladin Spell)
Hero's Defiance Hero's Defiance (Paladin Spell) Std Hero's Defiance (Paladin Spell)
Honeyed Tongue Transmutation Std Roll 2 dice for some uses of Diplomacy, take higher roll.
Horn of Pursuit Evocation Std Create 3 notes that can be heard up to five miles away.
Inflict Light Wounds Necromancy Std Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Ironbeard Ironbeard (Paladin Spell) Std Ironbeard (Paladin Spell)
Keep Watch Keep Watch (Paladin Spell) Std Keep Watch (Paladin Spell)
Knight's Calling Enchantment Std Forces target to move toward you and fight you.
Know the Enemy Universal Std Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Immediate Restrained target may make an Escape Artist check to escape as an immediate action.
Linebreaker Transmutation Std You gain many scaling bonuses to force your way into enemy lines.
Litany of Sloth Enchantment Immediate Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Necromancy Immediate Single target is weakened for 1 round.
Longshot Longshot (Paladin Spell) Std Longshot (Paladin Spell)
Magic Weapon Transmutation Std Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Murderous Command Murderous Command (Paladin Spell) Std Murderous Command (Paladin Spell)
Peacebond Abjuration Immediate Locks a weapon in place on the target's body.
Protection from Chaos Protection from Chaos (Paladin Spell) Std Protection from Chaos (Paladin Spell)
Protection from Evil Protection from Evil (Paladin Spell) Std Protection from Evil (Paladin Spell)
Protection from Good Protection from Good (Paladin Spell) Std Protection from Good (Paladin Spell)
Rally Point Rally Point (Paladin Spell) Std Rally Point (Paladin Spell)
Read Magic Universal Std Read scrolls and spellbooks.
Resistance Abjuration Immediate Subject gains +1 bonus on saving throws.
Restoration, Lesser Conjuration Immediate Removes a weak status condition.
Sanctify Corpse Evocation Std Prevent a corpse from becoming an undead.
Sentry Skull Sentry Skull (Paladin Spell) Std Sentry Skull (Paladin Spell)
Shield Companion Shield Companion (Paladin Spell) Std Shield Companion (Paladin Spell)
Shield of Fortification Shield of Fortification (Paladin Spell) Std Shield of Fortification (Paladin Spell)
Stunning Barrier Stunning Barrier (Paladin Spell) Std Stunning Barrier (Paladin Spell)
Summon Minor Monster Summon Minor Monster (Paladin Spell) Std Summon Minor Monster (Paladin Spell)
Summon Monster I Summon Monster I (Paladin Spell) Std Summon Monster I (Paladin Spell)
Sun Metal Sun Metal (Paladin Spell) Std Sun Metal (Paladin Spell)
Swift Girding Transmutation Std Your allies are instantly suited up.
Tactical Acumen Enchantment Std Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Truthtelling Touch of Truthtelling (Paladin Spell) Std Touch of Truthtelling (Paladin Spell)
Tracking Mark Tracking Mark (Paladin Spell) Std Tracking Mark (Paladin Spell)
Unbreakable Heart Unbreakable Heart (Paladin Spell) Std Unbreakable Heart (Paladin Spell)
Veil of Positive Energy Veil of Positive Energy (Paladin Spell) Std Veil of Positive Energy (Paladin Spell)
Virtue Transmutation Std Subject instantly gains 1 temporary hp.
Wartrain Mount Wartrain Mount (Paladin Spell) Std Wartrain Mount (Paladin Spell)
Wave Shield Abjuration Immediate Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Transmutation Std Enchant weapons to bypass the DR of evil-aligned creatures.
Word of Resolve Word of Resolve (Paladin Spell) Std Word of Resolve (Paladin Spell)

Level 2 Paladin Spells

Name Lvl School Comp Save Description Rev?
Abeyance Abeyance (Paladin Spell) Std Abeyance (Paladin Spell)
Abyssal Vermin Abyssal Vermin (Paladin Spell) Std Abyssal Vermin (Paladin Spell)
Agonizing Rebuke Illusion Std Cause rapturous distress and pain to a target if it attacks you.
Air Step Transmutation Std Tread on air, with limitations.
Alter Summoned Monster Alter Summoned Monster (Paladin Spell) Std Alter Summoned Monster (Paladin Spell)
Angelic Aspect, Lesser Angelic Aspect, Lesser (Paladin Spell) Std Angelic Aspect, Lesser (Paladin Spell)
Arrow Eruption Arrow Eruption (Paladin Spell) Std Arrow Eruption (Paladin Spell)
Arrow of Law Arrow of Law (Paladin Spell) Std Arrow of Law (Paladin Spell)
Aura of Greater Courage Aura of Greater Courage (Paladin Spell) Std Aura of Greater Courage (Paladin Spell)
Bestow Grace Bestow Grace (Paladin Spell) Std Bestow Grace (Paladin Spell)
Bestow Weapon Proficiency Bestow Weapon Proficiency (Paladin Spell) Std Bestow Weapon Proficiency (Paladin Spell)
Blade Tutor's Spirit Conjuration Std Attack penalties you choose to suffer are reduced.
Bleed for Your Master Bleed for Your Master (Paladin Spell) Std Bleed for Your Master (Paladin Spell)
Blessing of Courage and Life Blessing of Courage and Life (Paladin Spell) Std Blessing of Courage and Life (Paladin Spell)
Blessings of Luck and Resolve Blessings of Luck and Resolve (Paladin Spell) Std Blessings of Luck and Resolve (Paladin Spell)
Blinding Ray Blinding Ray (Paladin Spell) Std Blinding Ray (Paladin Spell)
Blindness/Deafness Necromancy Std Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blood Scent Blood Scent (Paladin Spell) Std Blood Scent (Paladin Spell)
Bull's Strength Bull's Strength (Paladin Spell) Std Bull's Strength (Paladin Spell)
Burning Gaze Evocation Std Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Std Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Carry Companion Carry Companion (Paladin Spell) Std Carry Companion (Paladin Spell)
Corruption Resistance Corruption Resistance (Paladin Spell) Std Corruption Resistance (Paladin Spell)
Darkness Darkness (Paladin Spell) Std Darkness (Paladin Spell)
Darkvision Darkvision (Paladin Spell) Std Darkvision (Paladin Spell)
Delay Disease Delay Disease (Paladin Spell) Std Delay Disease (Paladin Spell)
Delay Poison Delay Poison (Paladin Spell) Std Delay Poison (Paladin Spell)
Desecrate Desecrate (Paladin Spell) Std Desecrate (Paladin Spell)
Disrupt Link Disrupt Link (Paladin Spell) Std Disrupt Link (Paladin Spell)
Divine Arrow Divine Arrow (Paladin Spell) Std Divine Arrow (Paladin Spell)
Divine Illumination Divine Illumination (Paladin Spell) Std Divine Illumination (Paladin Spell)
Eagle's Splendor Eagle's Splendor (Paladin Spell) Std Eagle's Splendor (Paladin Spell)
Effortless Armor Transmutation Std Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration Std As Endure Elements (Paladin Spell), but you may protect several creatures you touch.
Enemy's Heart Enemy's Heart (Paladin Spell) Std Enemy's Heart (Paladin Spell)
Fairness Fairness (Paladin Spell) Std Fairness (Paladin Spell)
Fire of Entanglement Fire of Entanglement (Paladin Spell) Std Fire of Entanglement (Paladin Spell)
Hold Person Enchantment Std Paralyzes one humanoid creature for a brief time.
Holy Shield Holy Shield (Paladin Spell) Std Holy Shield (Paladin Spell)
Improve Trap Improve Trap (Paladin Spell) Std Improve Trap (Paladin Spell)
Instant Armor Instant Armor (Paladin Spell) Std Instant Armor (Paladin Spell)
Invisibility Illusion Std Subject is invisible until the end of its next encounter.
Ironskin Ironskin (Paladin Spell) Std Ironskin (Paladin Spell)
Life Shield Life Shield (Paladin Spell) Std Life Shield (Paladin Spell)
Light Lance Light Lance (Paladin Spell) Std Light Lance (Paladin Spell)
Litany of Defense Transmutation Immediate Grants a target ally temporary hit points as an immediate interrupt.
Litany of Eloquence Enchantment Immediate Cloisters a single creature for 1 round.
Litany of Entanglement Litany of Entanglement (Paladin Spell) Std Litany of Entanglement (Paladin Spell)
Litany of Righteousness Evocation Immediate Bless an ally's attack with bonus Holy (energy, rare) damage.
Litany of Warding Transmutation Immediate You grant yourself or an ally a 1d4+1 Divine Bonus to AC against 1 attack
Magic Siege Engine Magic Siege Engine (Paladin Spell) Std Magic Siege Engine (Paladin Spell)
Martyr's Bargain Martyr's Bargain (Paladin Spell) Std Martyr's Bargain (Paladin Spell)
Owl's Wisdom Owl's Wisdom (Paladin Spell) Std Owl's Wisdom (Paladin Spell)
Paladin's Sacrifice Abjuration Immediate Take the damage and effects for another creature.
Pernicious Poison Pernicious Poison (Paladin Spell) Std Pernicious Poison (Paladin Spell)
Protection from Chaos, Communal Protection from Chaos, Communal (Paladin Spell) Std Protection from Chaos, Communal (Paladin Spell)
Protection from Evil, Communal Protection from Evil, Communal (Paladin Spell) Std Protection from Evil, Communal (Paladin Spell)
Protection from Good, Communal Protection from Good, Communal (Paladin Spell) Std Protection from Good, Communal (Paladin Spell)
Protection from Law, Communal Protection from Law, Communal (Paladin Spell) Std Protection from Law, Communal (Paladin Spell)
Reaper's Coterie Reaper's Coterie (Paladin Spell) Std Reaper's Coterie (Paladin Spell)
Remove Paralysis Remove Paralysis (Paladin Spell) Std Remove Paralysis (Paladin Spell)
Resist Energy Abjuration Std Ignores a scaling number of points of damage per attack from a specified Common energy type.
Righteous Vigor Enchantment Std You gain an increasing Divine Bonus on attack and damage rolls.
Sacred Bond Sacred Bond (Paladin Spell) Std Sacred Bond (Paladin Spell)
Sacred Space Sacred Space (Paladin Spell) Std Sacred Space (Paladin Spell)
Saddle Surge Saddle Surge (Paladin Spell) Std Saddle Surge (Paladin Spell)
Scare Necromancy Std Inflict psychic damage and Cringing on one or two targets.
Shield Other Shield Other (Paladin Spell) Std Shield Other (Paladin Spell)
Silence Silence (Paladin Spell) Std Silence (Paladin Spell)
Soothing Word Soothing Word (Paladin Spell) Std Soothing Word (Paladin Spell)
Summon Monster II Universal Std Summons one Summoned Monster to fight for you.
Touch of Bloodletting Necromancy Std This spell causes any existing wounds that the target possesses to bleed profusely.
Toxic Gift Toxic Gift (Paladin Spell) Std Toxic Gift (Paladin Spell)
Umbral Weapon Umbral Weapon (Paladin Spell) Std Umbral Weapon (Paladin Spell)
Unadulterated Loathing Unadulterated Loathing (Paladin Spell) Std Unadulterated Loathing (Paladin Spell)
Undetectable Alignment Undetectable Alignment (Paladin Spell) Std Undetectable Alignment (Paladin Spell)
Vestment of the Champion Vestment of the Champion (Paladin Spell) Std Vestment of the Champion (Paladin Spell)
Vine Strike Conjuration Std Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wake of Light Evocation Std Magical trail aids allied creatures' movement.
Weapon of Awe Weapon of Awe (Paladin Spell) Std Weapon of Awe (Paladin Spell)
Widen Auras Widen Auras (Paladin Spell) Std Widen Auras (Paladin Spell)
Zone of Truth Zone of Truth (Paladin Spell) Std Zone of Truth (Paladin Spell)

Level 3 Paladin Spells

Name Lvl School Comp Save Description Rev?
Accept Affliction Paladin 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Paladin 3 Cause a creature to roll twice on attacks and saving throws and take the worse result
Adjustable Disguise Paladin 3 As disguise self, but you can change the disguise as a swift action.
Angelic Aspect Paladin 3 As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Animate Dead Paladin 3 M Creates undead skeletons and zombies.
Archon's Aura Paladin 3 Aura penalizes enemy attacks and AC.
Aura of Inviolate Ownership Paladin 3 DF Attended items of target creatures are harder to take.
Battle Trance Paladin 3 Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects.
Bestow Auras Paladin 3 Transfer your paladin auras to another creature.
Bestow Curse Paladin 3 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blade of Bright Victory Paladin 3 Bonded weapon gains ghost touch.
Blessing of the Mole Paladin 3 1 ally/lvl gains darkvision and a +2 Stealth bonus.
Bloody Arrows Paladin 3 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage.
Burst of Speed Paladin 3 You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Contagion Paladin 3 Infects subject with chosen disease.
Cure Moderate Wounds Paladin 3 Cures 2d8 damage +1/lvl (max. +10).
Darkvision, Communal Paladin 3 As darkvision, but you may divide the duration among creatures touched.
Daybreak Arrow Paladin 3 Targeted ammunition exudes radiant energy.
Daylight Paladin 3 60-ft. radius of bright light.
Deadly Juggernaut Paladin 3 Your might increases with every kill you make.
Deeper Darkness Paladin 3 Object sheds shadows in 60-ft. radius.
Defile Armor Paladin 3 As sanctify armor, but gain DR 5/good when using judgment or smite.
Delay Poison, Communal Paladin 3 As delay poison, but you may divide the duration among creatures touched.
Discern Lies Paladin 3 Reveals deliberate falsehoods.
Dispel Magic Paladin 3 Cancels one magical spell or effect.
Divine Transfer Paladin 3 Transfer hit points and give DR/evil to target creature.
Final Sacrifice Paladin 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target
Fire of Judgment Paladin 3 Smited creature takes damage when it attacks.
Ghostbane Dirge, Mass Paladin 3 As ghostbane dirge, but affects multiple creatures.
Heal Mount Paladin 3 As heal on horse or other special mount.
Heroic Fortune Paladin 3 M The target gains 1 temporary hero point.
Holy Whisper Paladin 3 Whisper sickens evil creatures, gives good creatures bonuses.
Inflict Moderate Wounds Paladin 3 Touch attack, 2d8 damage +1/lvl (max +10).
Isolate Paladin 3 You cause the target to become invisible and silent, but only to his allies.
Litany of Escape Paladin 3 Teleports a friend out of a grapple.
Litany of Sight Paladin 3 You can see invisible creatures and objects within 30 feet of you.
Magic Circle against Chaos Paladin 3 As protection from chaos, but 10-ft. radius and 10 min/lvl.
Magic Circle against Evil Paladin 3 As protection from evil, but 10-ft. radius and 10 min/lvl.
Magic Circle against Good Paladin 3 As protection from good, but 10-ft. radius and 10 min/lvl.
Magic Weapon, Greater Paladin 3 Weapon gains +1 bonus/four levels (max +5).
Mantle of Calm Paladin 3 Neutralize the rage effects of those who have attacked you.
Marks of Forbiddance Paladin 3 Makes 2 creatures pass Will saves in order to attack each other.
Nondetection Paladin 3 M Hides subject from divination, scrying.
Prayer Paladin 3 Allies get +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness Paladin 3 Cures normal or magical blindness or deafness.
Remove Curse Paladin 3 Frees object or person from curse.
Resilient Reservoir Paladin 3 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver.
Resist Energy, Communal Paladin 3 As resist energy, but you may divide the duration among creatures touched.
Sadomasochism Paladin 3 When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round.
Sanctify Armor Paladin 3 +1 AC/four levels (max +5).
Sanctify Weapons Paladin 3 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype.
Shield of Fortification, Greater Paladin 3 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits.
Stunning Barrier, Greater Paladin 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you.
Summon Monster III Paladin 3 Summons evil extraplanar creature to fight for you.
Utter Contempt Paladin 3 Target's attitude worsens by two categories.
Vampiric Touch Paladin 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Wrathful Mantle Paladin 3 Subject shines and gets +1/four levels on all saves.

Level 4 Paladin Spells

Name Lvl School Comp Save Description Rev?
Angelic Aspect, Greater Paladin 4 As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
Archon's Trumpet Paladin 4 Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
Bestow Grace of the Champion Paladin 4 Target gains paladin abilities for 1 rnd/lvl.
Blaze of Glory Paladin 4 Last stand cures good creatures, hurts evil.
Blessings of Luck and Resolve, Mass Paladin 4 Give a morale bonus against fear effects to multiple creatures.
Bloatbomb Paladin 4 Kill a weak creature and turn its corpse into an explosive trap.
Bloodsworn Retribution Paladin 4 Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
Break Enchantment Paladin 4 Frees subjects from enchantments, transmutations, and curses.
Burst of Glory Paladin 4 Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
Chains of Light Paladin 4 Target is held immobile by glowing golden chains composed of pure light.
Crusader's Edge Paladin 4 Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
Cure Serious Wounds Paladin 4 Cures 3d8 damage + 1/lvl (max +15).
Darkvision, Greater Paladin 4 See 120 ft. in total darkness.
Daywalker Paladin 4 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Death Ward Paladin 4 Grants bonuses against death spells and negative energy.
Dimensional Blade Paladin 4 For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons.
Dispel Chaos Paladin 4 +4 bonus against attacks by chaotic creatures.
Dispel Evil Paladin 4 +4 bonus against attacks by evil creatures.
Dispel Good Paladin 4 +4 against attacks by good creatures.
Dispel Law Paladin 4 +4 against attacks by lawful creatures.
Eaglesoul Paladin 4 Grants combat bonuses against evil creatures, particularly against evil outsiders.
Eyes of the Void Paladin 4 See 60 ft. in darkness, including magical darkness.
Fear Paladin 4 Subjects within cone flee for 1 rnd/lvl.
Fire of Vengeance Paladin 4 Smited creature takes 3d8 damage.
Forced Repentance Paladin 4 Target falls prone and confesses sins.
Forceful Strike Paladin 4 Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
Guardian of Faith Paladin 4 Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
Hold Monster Enchantment Paladin 4 As hold person, but any creature.
Holy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage against evil.
Inflict Serious Wounds Paladin 4 Touch attack, 3d8 damage +1/lvl (max +15).
Invisibility, Greater Paladin 4 As invisibility, but subject can attack and stay invisible.
King's Castle Paladin 4 Instantly switch places with a single ally.
Litany of Madness Paladin 4 A single target is confused for at least 1 round.
Litany of Thunder Paladin 4 A single target is deafened until the condition is removed, and is confused for 1 round.
Litany of Vengeance Paladin 4 Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Magic Siege Engine, Greater Paladin 4 Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Mark of Justice Paladin 4 Designates action that triggers curse on subject.
Mark of the Reptile God Paladin 4 DF If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales.
Neutralize Poison Paladin 4 Immunizes subject against poison, detoxifies venom in or on subject.
Nondetection, Communal Paladin 4 M As nondetection, but you may divide the duration among creatures touched.
Oath of Peace Paladin 4 Grants +5 AC and DR 10/evil, can't attack.
Planeslayer's Call Paladin 4 Allies gain benefits against outsiders of an alignment you choose.
Poison Paladin 4 Touch deals 1d3 Con damage 1/round for 6 rounds.
Raise Animal Companion Paladin 4 M As raise dead, but on an animal.
Reprobation Paladin 4 Marked target is shunned by your religion.
Resounding Blow Paladin 4 Melee attack deals 1d6 more damage.
Restoration Paladin 4 M Restores level and ability score drains.
Sacrificial Oath Paladin 4 Take damage for an ally for many rounds.
Shield of Dawn Paladin 4 Creatures that strike you take 1d6 +1/lvl fire damage.
Slay Living Paladin 4 Touch attack deals 12d6 +1 per level.
Stay the Hand Paladin 4 Subject cannot attack with melee weapon.
Summon Monster IV Paladin 4 Summons evil extraplanar creature to fight for you.
Symbol of Healing Paladin 4 M Triggered rune heals living creatures.
Transplant Visage Paladin 4 You add or remove a creature's face to or from your own.
Unholy Sword Paladin 4 Weapon becomes +5, deals +2d6 damage vs. good.