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| ! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? | | ! width="15%" align="center" | Name || width="3%" align="center" | Lvl || width="8%" align="center" | School || width="8%" align="center" | Comp || width="18%" align="center" | Save || width="45%" align="center" | Description || width="3%" align="center" | Rev? |
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| | [[Angelic Aspect, Greater (Spell)|Angelic Aspect, Greater]] || || Paladin 4 || || As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability).
| | {{SpellTableAid|Angelic Aspect, Greater|Pal}} |
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| | [[Archon's Trumpet (Spell)|Archon's Trumpet]] || || Paladin 4 || || Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
| | {{SpellTableAid|Archon's Trumpet|Pal}} |
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| | [[Bestow Grace of the Champion (Spell)|Bestow Grace of the Champion]] || || Paladin 4 || || Target gains paladin abilities for 1 rnd/lvl.
| | {{SpellTableAid|Bestow Grace of the Champion|Pal}} |
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| | [[Blaze of Glory (Spell)|Blaze of Glory]] || || Paladin 4 || || Last stand cures [[good subtype|good]] creatures, hurts evil. | | {{SpellTableAid|Blaze of Glory|Pal}} |
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| | [[Blessings of Luck and Resolve, Mass (Spell)|Blessings of Luck and Resolve, Mass]] || || Paladin 4 || || Give a morale bonus against fear effects to multiple creatures.
| | {{SpellTableAid|Blessings of Luck and Resolve, Mass|Pal}} |
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| | [[Bloatbomb (Spell)|Bloatbomb]] || || Paladin 4 || || Kill a weak creature and turn its corpse into an explosive trap. | | {{SpellTableAid|Bloatbomb|Pal}} |
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| | [[Bloodsworn Retribution (Spell)|Bloodsworn Retribution]] || || Paladin 4 || || Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself.
| | {{SpellTableAid|Bloodsworn Retribution|Pal}} |
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| | [[Break Enchantment (Spell)|Break Enchantment]] || || Paladin 4 || || Frees subjects from enchantments, transmutations, and curses. | | {{SpellTableAid|Break Enchantment|Pal}} |
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| | [[Burst of Glory (Spell)|Burst of Glory]] || || Paladin 4 || || Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20).
| | {{SpellTableAid|Burst of Glory|Pal}} |
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| | [[Chains of Light (Spell)|Chains of Light]] || || Paladin 4 || || Target is held immobile by glowing golden chains composed of pure light. | | {{SpellTableAid|Chains of Light|Pal}} |
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| | [[Crusader's Edge (Spell)|Crusader's Edge]] || || Paladin 4 || || Weapon gains evil outsider bane quality plus other benefits against evil outsiders.
| | {{SpellTableAid|Crusader's Edge|Pal}} |
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| | [[Cure Serious Wounds (Spell)|Cure Serious Wounds]] || || Paladin 4 || || Cures 3d8 damage + 1/lvl (max +15). | | {{SpellTableAid|Cure Serious Wounds|Pal}} |
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| | [[Darkvision, Greater (Spell)|Darkvision, Greater]] || || Paladin 4 || || See 120 ft. in total darkness. | | {{SpellTableAid|Darkvision, Greater|Pal}} |
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| | [[Daywalker (Spell)|Daywalker]] || || Paladin 4 || || You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
| | {{SpellTableAid|Daywalker|Pal}} |
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| | [[Death Ward (Spell)|Death Ward]] || || Paladin 4 || || Grants bonuses against death spells and negative energy.
| | {{SpellTableAid|Death Ward|Pal}} |
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| | [[Dimensional Blade (Spell)|Dimensional Blade]] || || Paladin 4 || || For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. | | {{SpellTableAid|Dimensional Blade|Pal}} |
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| | [[Dispel Chaos (Spell)|Dispel Chaos]] || || Paladin 4 || || +4 bonus against attacks by chaotic creatures. | | {{SpellTableAid|Dispel Chaos|Pal}} |
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| | [[Dispel Evil (Spell)|Dispel Evil]] || || Paladin 4 || || +4 bonus against attacks by [[evil subtype|evil]] creatures. | | {{SpellTableAid|Dispel Evil|Pal}} |
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| | [[Dispel Good (Spell)|Dispel Good]] || || Paladin 4 || || +4 against attacks by [[good subtype|good]] creatures. | | {{SpellTableAid|Dispel Good|Pal}} |
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| | [[Dispel Law (Spell)|Dispel Law]] || || Paladin 4 || || +4 against attacks by lawful creatures.
| | {{SpellTableAid|Dispel Law|Pal}} |
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| | [[Eaglesoul (Spell)|Eaglesoul]] || || Paladin 4 || || Grants combat bonuses against [[evil subtype|evil]] creatures, particularly against evil outsiders.
| | {{SpellTableAid|Eaglesoul|Pal}} |
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| | [[Eyes of the Void (Spell)|Eyes of the Void]] || || Paladin 4 || || See 60 ft. in darkness, including magical darkness. | | {{SpellTableAid|Eyes of the Void|Pal}} |
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| | [[Fear (Spell)|Fear]] || || Paladin 4 || || Subjects within cone flee for 1 rnd/lvl.
| | {{SpellTableAid|Fear|Pal}} |
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| | [[Fire of Vengeance (Spell)|Fire of Vengeance]] || || Paladin 4 || || Smited creature takes 3d8 damage. | | {{SpellTableAid|Fire of Vengeance|Pal}} |
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| | [[Forced Repentance (Spell)|Forced Repentance]] || || Paladin 4 || || Target falls prone and confesses sins.
| | {{SpellTableAid|Forced Repentance|Pal}} |
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| | [[Forceful Strike (Spell)|Forceful Strike]] || || Paladin 4 || || Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit.
| | {{SpellTableAid|Forceful Strike|Pal}} |
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| | [[Guardian of Faith (Spell)|Guardian of Faith]] || || Paladin 4 || || Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature.
| | {{SpellTableAid|Guardian of Faith|Pal}} |
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| | [[Hold Monster (Spell)|Hold Monster]] || Enchantment || Paladin 4 || || As hold person, but any creature.
| | {{SpellTableAid|Hold Monster|Pal}} |
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| | [[Holy Sword (Spell)|Holy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage against evil. | | {{SpellTableAid|Holy Sword|Pal}} |
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| | [[Inflict Serious Wounds (Spell)|Inflict Serious Wounds]] || || Paladin 4 || || Touch attack, 3d8 damage +1/lvl (max +15).
| | {{SpellTableAid|Inflict Serious Wounds|Pal}} |
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| | [[Invisibility, Greater (Spell)|Invisibility, Greater]] || || Paladin 4 || || As invisibility, but subject can attack and stay invisible. | | {{SpellTableAid|Invisibility, Greater|Pal}} |
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| | [[King's Castle (Spell)|King's Castle]] || || Paladin 4 || || Instantly switch places with a single ally.
| | {{SpellTableAid|King's Castle|Pal}} |
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| | [[Litany of Madness (Spell)|Litany of Madness]] || || Paladin 4 || || A single target is confused for at least 1 round. | | {{SpellTableAid|Litany of Madness|Pal}} |
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| | [[Litany of Thunder (Spell)|Litany of Thunder]] || || Paladin 4 || || A single target is deafened until the condition is removed, and is confused for 1 round.
| | {{SpellTableAid|Litany of Thunder|Pal}} |
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| | [[Litany of Vengeance (Spell)|Litany of Vengeance]] || || Paladin 4 || || Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. | | {{SpellTableAid|Litany of Vengeance|Pal}} |
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| | [[Magic Siege Engine, Greater (Spell)|Magic Siege Engine, Greater]] || || Paladin 4 || || Siege engine gains +1 on targeting and damage rolls for every four caster levels. | | {{SpellTableAid|Magic Siege Engine, Greater|Pal}} |
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| | [[Mark of Justice (Spell)|Mark of Justice]] || || Paladin 4 || || Designates action that triggers curse on subject.
| | {{SpellTableAid|Mark of Justice|Pal}} |
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| | [[Mark of the Reptile God (Spell)|Mark of the Reptile God]] || || Paladin 4 || DF || If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. | | {{SpellTableAid|Mark of the Reptile God|Pal}} |
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| | [[Neutralize Poison (Spell)|Neutralize Poison]] || || Paladin 4 || || Immunizes subject against poison, detoxifies venom in or on subject. | | {{SpellTableAid|Neutralize Poison|Pal}} |
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| | [[Nondetection, Communal (Spell)|Nondetection, Communal]] || || Paladin 4 || M || As nondetection, but you may divide the duration among creatures touched.
| | {{SpellTableAid|Nondetection, Communal|Pal}} |
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| | [[Oath of Peace (Spell)|Oath of Peace]] || || Paladin 4 || || Grants +5 AC and DR 10/evil, can't attack.
| | {{SpellTableAid|Oath of Peace|Pal}} |
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| | [[Planeslayer's Call (Spell)|Planeslayer's Call]] || || Paladin 4 || || Allies gain benefits against outsiders of an alignment you choose.
| | {{SpellTableAid|Planeslayer's Call|Pal}} |
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| | [[Poison (Spell)|Poison]] || || Paladin 4 || || Touch deals 1d3 Con damage 1/round for 6 rounds.
| | {{SpellTableAid|Poison|Pal}} |
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| | [[Raise Animal Companion (Spell)|Raise Animal Companion]] || || Paladin 4 || M || As raise dead, but on an animal. | | {{SpellTableAid|Raise Animal Companion|Pal}} |
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| | [[Reprobation (Spell)|Reprobation]] || || Paladin 4 || || Marked target is shunned by your religion.
| | {{SpellTableAid|Reprobation|Pal}} |
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| | [[Resounding Blow (Spell)|Resounding Blow]] || || Paladin 4 || || Melee attack deals 1d6 more damage. | | {{SpellTableAid|Resounding Blow|Pal}} |
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| | [[Restoration (Spell)|Restoration]] || || Paladin 4 || M || Restores level and ability score drains. | | {{SpellTableAid|Restoration|Pal}} |
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| | [[Sacrificial Oath (Spell)|Sacrificial Oath]] || || Paladin 4 || || Take damage for an ally for many rounds. | | {{SpellTableAid|Sacrificial Oath|Pal}} |
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| | [[Shield of Dawn (Spell)|Shield of Dawn]] || || Paladin 4 || || Creatures that strike you take 1d6 +1/lvl fire damage.
| | {{SpellTableAid|Shield of Dawn|Pal}} |
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| | [[Slay Living (Spell)|Slay Living]] || || Paladin 4 || || Touch attack deals 12d6 +1 per level. | | {{SpellTableAid|Slay Living|Pal}} |
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| | [[Stay the Hand (Spell)|Stay the Hand]] || || Paladin 4 || || Subject cannot attack with melee weapon.
| | {{SpellTableAid|Stay the Hand|Pal}} |
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| | [[Summon Monster IV (Spell)|Summon Monster IV]] || || Paladin 4 || || Summons evil extraplanar creature to fight for you. | | {{SpellTableAid|Summon Monster IV|Pal}} |
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| | [[Symbol of Healing (Spell)|Symbol of Healing]] || || Paladin 4 || M || Triggered rune heals living creatures.
| | {{SpellTableAid|Symbol of Healing|Pal}} |
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| | [[Transplant Visage (Spell)|Transplant Visage]] || || Paladin 4 || || You add or remove a creature's face to or from your own. | | {{SpellTableAid|Transplant Visage|Pal}} |
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| | [[Unholy Sword (Spell)|Unholy Sword]] || || Paladin 4 || || Weapon becomes +5, deals +2d6 damage vs. good. | | {{SpellTableAid|Unholy Sword|Pal}} |
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| |} | | |} |