Handle Animal: Difference between revisions
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| Modifiers = * '''Non Intelligent, Non-Animal Monsters''' Since creatures with an INT score of 0 can only emulate one trick, they cannot be taught a training package. | | Modifiers = * '''Non Intelligent, Non-Animal Monsters''' Since creatures with an INT score of 0 can only emulate one trick, they cannot be taught a training package. | ||
*'''Non-Animals''' You can use this skill on any creature, regardless of its Intelligence score. The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn | *'''Non-Animals''' You can use this skill on any creature, regardless of its Intelligence score. The DC of any such check increases by +5. Such creatures have the same limit on tricks known as animals do. Int 3 creatures can learn eight tricks. Int 4 or higher creatures can learn up to ten tricks. | ||
*'''Roles''' You can use this skill on creatures with Roles. The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC. | *'''Roles''' You can use this skill on creatures with Roles. The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC. | ||
* '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach. | * '''Animal Companions''' A druid's animal companion knows one or more bonus tricks, which don't count against the normal limit on tricks known and don't require any training time or ''Handle Animal'' checks to teach. |