Handle Animal: Difference between revisions

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*'''Non-Animals''' You can use this skill on Magical Beasts, Oozes, Vermin, and Plants, with an Intelligence score of 1, 2, 3, or 4.  The DC of any such check increases by +5.
*'''Non-Animals''' You can use this skill on Magical Beasts, Oozes, Vermin, and Plants, with an Intelligence score of 1, 2, 3, or 4.  The DC of any such check increases by +5.
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
*'''Roles''' You can use this skill on creatures with Roles.  The DC of any such check increases by +5 if the role is 'Heavy'. All other roles except Threat and Villain add +10. Threats and Villains add +15 to the DC.  
* '''Underground / Indoors:''' If the animal is indoors or underground (and isn't native to an underground lifestyle), the DC to command the animal increases by +5.


| Take10-Take20 = No
| Take10-Take20 = No

Revision as of 17:22, 17 May 2018