Crocodile: Difference between revisions
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: Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws. | : Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws. | ||
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Revision as of 12:17, 7 June 2018
Crocodile (CR 3)
? - Medium - ? |
---|
Lore: | Know (Local) | ||
6 | 21 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
15 | +5 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
51 | 25 | 4 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +1 |
Refl: | +1 |
Will: | +1 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Unnamed Attack 1 +6 (1d10+2/x2)
as undefined damage type
Full Attack (Melee):
- 1x Unnamed Attack 1 +6 (1d10+2/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
— |
STR |
— |
DEX |
— |
CON |
— |
INT |
— |
WIS |
— |
CHA |
Special Abilities
Crocodile
Crocodiles are large, well armored, amphibious ambush predators. Crocodiles prefer to live in or near water, but they are ridiculously hardy creatures and can survive conditions that seem impossible for any natural creature.
- Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws.
Combat Tactics
-
Out of Combat
-
Rewards
XP: 800
Treasure: Sellable Goods worth 813 gp.
- Weight: 30 lbs. Volume: 1.2 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |
Alignment=Neutral Size=Medium Type=Animal Subtype= Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = NudgeFullLoreValue = -1 NudgeInit = 1 Senses = Low-Light Vision 120 ft. NudgePerception = 1 NudgeAC = 1 NudgeTouchAC = 1 NudgeFFAC = 1 Nudge-Maneuver-Defense = Maneuver-Defense-Notes = NudgeHitPoints =
Fort = S Refl = Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 20 ft., Greater Swim 40 ft. NudgeSpace = NudgeReach =
MeleeOrNatural = Natural MultipliedDamageType =
PriAtkName = Crushing Bite PriAtkNotes = PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = 2 PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage =
SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = 0 Override-Sec-Atk--Full-Atk-Qty = 0 SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage =
TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage =
QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage =
RangedAtkName = HasRangedFullAttack = RangedAtkIncrementDistance = RangedAtkNumberOfIncrements = RangedAtkNotes = RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage =
Nudge-Maneuver-Offense = Maneuver-Offense-Notes =
SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =
Str = 17 Dex = 12 Con = 14 Int = 1 Wis = 14 Cha = 7
Feat1 = Feat2 = Feat3 = Feat4 =
Skill1 = Stealth Skill2 = Movement Skill3 = Skill4 = Skill5 = NudgeSkill1 = NudgeSkill2 = NudgeSkill3 = NudgeSkill4 = NudgeSkill5 = Skill1Notes = +10 when in water Skill2Notes = +4 while swimming Skill3Notes = Skill4Notes = Skill5Notes =
Languages =
HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =
Ability-1-Name = Lunge Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4.
NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =
Ability-2-Name = Death Roll Ability-2-Type = Ex Ability-2-Concentration = Ability-2-Description = If the crocodile has grappled a foe with their Lunge ability and remains in control of the grapple, they may, as a damage action, use Death Roll. Death Roll does points of damage and also allows the crocodile to move their grappled victim as per the 'moving while grappled' rules.
NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =
Ability-3-Name = Amphibious Ability-3-Type = Ex Ability-3-Concentration = Ability-3-Description = Crocodiles have evolved to survive well in water. They are immune to the first 3 instances of Gagging, Choking, and Asphyxiating. Subsequent actions or effects which cause these conditions are still effective; only the first three incidences are ignored.
NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =
Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =
Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =
Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =
Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =
Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =
Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =
CombatTactics = Crocodiles are ambush predators. In or out of water, they will seek to hide and wait for food to walk by. They will then lunge at the closest victim and if they succeed in grappling, they will Death Roll their prey away from any other creatures and repeat this process until the victim dies.
- If their Lunge fails, they will bite aggressively at the nearest victim and attempt to grapple normally, even though Death Roll is not usable in that instance.
OutOfCombat =
TreasureNotes = XPNotes =
}}