Enervation (Sorcerer/Wizard Spell): Difference between revisions
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
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FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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:Assuming the subject survives the encounter, it regains lost abilities at the end of the encounter. | :Assuming the subject survives the encounter, it regains lost abilities at the end of the encounter. | ||
:An [[Undead]] creature struck by the Ray gains 1d4 x 5 [[temporary hit point]]s for 1 hour if used out combat, or until the end of their next encounter, whichever comes sooner. | :An [[Undead]] creature struck by the Ray gains 1d4 x 5 [[temporary hit point]]s for 1 hour if used out of combat, or until the end of their next encounter, whichever comes sooner. | ||
:'''Synergy''': If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts {{Circle|5}} of {{dmg|Negative Energy}} damage as it is expelled from the victims's body. | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|Subject gains 1d4 points of [[Essence Suppression]]. | | ShortDesc|Subject gains 1d4 points of [[Essence Suppression]] and is at risk of a synergy. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 23:48, 24 July 2018
- Level: Sorcerer/Wizard 4
- School: necromancy
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: ray of negative energy
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- You point your finger and fire a black Ray of negative energy that suppresses the life force of any living creature it strikes. You must make a ranged Touch Attack to hit. If you hit, the subject gains 1d4 points of Essence Suppression. Points of Essence Suppression stack.
- Assuming the subject survives the encounter, it regains lost abilities at the end of the encounter.
- An Undead creature struck by the Ray gains 1d4 x 5 temporary hit points for 1 hour if used out of combat, or until the end of their next encounter, whichever comes sooner.
- Synergy: If a creature receives any other status condition while it is suffering from the status condition laid by this spell, the old condition may be replaced with a new effect. In such cases, the dire energy of this spell inflicts (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of Negative Energy (energy, uncommon) damage as it is expelled from the victims's body.
- This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |