Drow Militant: Difference between revisions
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Revision as of 20:16, 31 July 2018
Drow Militant (CR 12)
Lawful Evil - Medium - Fey |
---|
Lore: | Know (Nature) | ||
25 | 42 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
29 | +19 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
289 | 144 | 22 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +9 |
Refl: | +14 |
Will: | +9 |
Strong Against:
Offense
Standard Attack (Melee):
- 1x Drowblade +19 (3d8+9/19-20 x2)
as undefined damage type
plus Languishroot Poison
Full Attack (Melee):
- 3x Drowblade +19 (3d8+9/19-20 x2)
as undefined damage type
plus Languishroot Poison
Standard Attack (Ranged):
- 1x Thrown Drow Dagger +19 (3d8+9/19-20 x2)
as undefined damage type
(Increment: 20 ft.; Max Range: 100 ft.)
plus Languishroot Poison
Full Attack (Ranged):
- 3x Thrown Drow Dagger +19 (3d8+9/19-20 x2)
as undefined damage type
(Increment: 20 ft.; Max Range: 100 ft.)
plus Languishroot Poison
Siege Damage: Not siege capable
Statistics
14 |
STR |
20 |
DEX |
16 |
CON |
14 |
INT |
16 |
WIS |
16 |
CHA |
Skills:
- Bluff: 20
- Diplomacy: 20
- Perception: 19
- Stealth: 21
- All other skills: 14 (no ranks)
Languages: Undercommon, Awnsheghlien, Common
Feats:
- Power Attack (EFFECT: This monster may take a -2 to all to-hits in exchange for a +9 bonus damage per attack.)
- Feint, Improved (EFFECT: Feint, Improved (Feat))
Special Abilities
Bladed Dance (Ex) |
Once per encounter, may teleport up to 30 feet as a move action and make a single Drowblade attack against one target's flat-footed AC. After this attack, they may make a five foot step. They may use their Power Attack feat with this attack if they wish. If they have a use of Languishroot Poison, they may use that with Bladed Dance as well. |
Knife Storm (Ex) |
Once per encounter as a full attack action, may make a single Thrown Drow Dagger attack at all foes in a thirty foot cone. All these attacks are resolved with no range modifier, against their foe's flat-footed armor class, and ignores any penalty for attacking into melee. All these attacks that hit will inflict Languishroot poison unless a DC Fort save is made. Lastly, attacking with Knife Storm does not provoke attacks of opportunity. |
Venom Sheathe (Ex) |
As a swift action, the drow can reapply poison to its weapon. This is done with a practiced flourish, as the blade is slid through a slotted cup-like device on his belt, near the sword's sheath. The cup-like device contains 10 doses of Languishroot poison (see below), and can be refilled outside of combat. |
Languishroot Poison (Ex) |
|
Magically Militant (Ex) |
Militants are given special training from birth to allow them to use their amazing Bladed Dance extraordinary ability. These treatments also make them highly resistant to magic, and as a result, they are hard to affect with many effects, and have Spell Resistance. If they are targeted by any spell or spell-like effect (see link for details), their attacker must make a Caster Check against a DC of . If the attacker fails to equal or exceed the DC, the effect does nothing to the Militant. |
Drow Militant
Drow Militants are specially trained and prepared from birth to be the perfect extensions of their House. They are loyal right down to their marrow, and live to serve the will of the house.
- Militants are quite adroit at spy missions, trade missions, and diplomatic endeavors, and if things go poorly, they are also sheer murder in a fight. Militants are allowed a fair degree of autonomy in Drow culture, since their loyalty is completely without question. That said, they always have a Consort minder somewhere nearby, at a minimum, and may be attached in service to a higher ranking member of their House as well. Militants are extremely capable, but having a female to consult from time to time is reassuring to them and improves their morale.
Combat Tactics
Militants will usually try to talk their way out of fights, but once the fighting begins, they are very, very dangerous foes. They will typically declare a Power Attack, then use their move action to teleport into their foe's ranks using Bladed Dance, and make the included attack using up their Languishroot Poison. They will then make the free five foot step, re-poison their blade with a swift action, and attack a second foe with their standard attack. Ouch.
- This is a devastating 'alpha strike' and will usually end most fights right then and there. If their foes are hardy enough to endure the Bladed Dance, then in the second round of combat they will typically resort to their Knife Storm attack and start working out ways to flee the combat. In their minds, anyone tough enough to stand up to them needs to be reported to their House as soon as possible.
Out of Combat
Militants are primarily used for trade, diplomacy, exploration, and the like. As a result, militants are always likely to try and talk their way out of any trouble, it's simply their nature. Do not forget that Militant's have Spell Resistance to go with their Bladed Dance, and this emphasis on diplomacy is why: SR goes a long way to allow them to keep their secrets, not to mention making them even worse to deal with if it comes to a fight.
Rewards
XP: 19,200
Treasure: Sellable Goods worth 12,875 gp.
- Weight: 120 lbs. Volume: 4.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |