Keen (Melee Weapon Magic Property): Difference between revisions

From Epic Path
Jump to navigation Jump to search
No edit summary
No edit summary
Line 10: Line 10:
* '''Aura''' moderate transmutation; '''CL''' 10th; '''Weight''' —
* '''Aura''' moderate transmutation; '''CL''' 10th; '''Weight''' —


This ability adds one to the threat range of a weapon.


Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, re-roll.  
This ability adds one to the threat range of a weapon.  Keen can be applied to any weapon.


This benefit stacks with feats and class abilities that expand the threat range of a weapon (such as the Improved Critical feat).  Spells and other effects do not stack.
This benefit stacks with feats and class abilities that expand the threat range of a weapon (such as the Improved Critical feat).  Spells and other effects do not stack.


* ''Craft Magic Arms and Armor, keen edge; Cost +1 bonus''
* ''Craft Magic Arms and Armor, keen edge; Cost +1 bonus''

Revision as of 00:10, 25 February 2014

Go back to Epic Path page.

Go back to Magic Item Properties page.

Go back to Magic Properties - Melee Weapons page.


Keen

  • Price: +1 bonus
  • Aura moderate transmutation; CL 10th; Weight


This ability adds one to the threat range of a weapon. Keen can be applied to any weapon.

This benefit stacks with feats and class abilities that expand the threat range of a weapon (such as the Improved Critical feat). Spells and other effects do not stack.

  • Craft Magic Arms and Armor, keen edge; Cost +1 bonus