Wandering Star Motes (Sorcerer/Wizard Spell): Difference between revisions
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| School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | | School=<onlyinclude>{{#ifeq:{{{transcludesection|School}}} | ||
| School|[[ | | School|[[Illusion]] | ||
}}</onlyinclude> (pattern) | }}</onlyinclude> (pattern) | ||
::'''''Elemental School:''''' [[void (Arcane School)|void]] 4 | ::'''''Elemental School:''''' [[void (Arcane School)|void]] 4 |
Revision as of 11:13, 1 September 2018
- Level: Bard 4, Sorcerer/Wizard 4
- School: Illusion (pattern)
- Elemental School: void 4
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (a sprinkle of flash powder)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one living creature and special; see text
- Duration: 1 rnd/lvl
- Saving Throw: WILL negates; see text
Save DC: - Spell Resistance: Yes
Description
- You create sparkling motes of bright light that shoot toward the target and swirl around it in a complex pattern. The pattern clearly outlines the target and radiates light as if it were a Sunrod, negating any concealment for the target. The target must make a successful WILL save. If the target fails its save, it is dazed for 1 round and must make another save on its next turn or be dazed again for 1 round. The target must continue making WILL saves each round. If a target makes its WILL save, the Wandering Star Motes jump to the nearest enemy within 30 feet, who must now make WILL saves every round or be dazed. Any time a target makes its WILL save, the Wandering Star Motes jump to the next nearest enemy within 30 feet. A given creature can only be affected by the Wandering Star Motes once; once a target has successfully saved against the spell, it cannot be affected again. If there are no new targets within 30 feet of a target that has successfully made its save, the spell immediately ends. The spell only affects enemy creatures; your allies are not affected.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |