Continual Flame (Sorcerer/Wizard Spell): Difference between revisions
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, M | | Components|V, S, M | ||
}}</onlyinclude> ( | }}</onlyinclude> (Ruby dust worth {{cost|l=4|s=0.6}} gp) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|One held object | ||
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| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|FortHalf | ||
<!-- Values: None, | <!-- Values: None, | ||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC| | | Save-DC|Weak | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = A flame, equivalent in brightness to a [[torch]], springs forth from an object that you | | Description = A flame, equivalent in brightness to a [[torch]], springs forth from an object that you hold. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A ''Continual Flame ''can be covered and hidden but not smothered or quenched. | ||
: At any point during the spell's duration, while holding the item affected by the spell, you can make a [[Melee Touch Attack]] as a swift action against an enemy within your reach. By doing so, you extinguish the magic of the spell into them, inflicting {{Circle|2}} points of {{dmg|light}}. The creature struck is allowed a saving throw as described above to only take half damage. Once an object affected by Continual Flame has been used in this fashion, it no longer emits light, and the spell effect is ended, regardless of any remaining duration. | |||
: At any point during the spell's duration, while holding the item affected by the spell, you can make a [[Melee Touch Attack]] as a swift action against an enemy within your reach. By doing so, you extinguish the magic of the spell into them, inflicting | |||
: You may only ever have one item enchanted by this spell active at a time (per caster). If you cast this spell upon any other item while another item's enchantment is still in effect, the older item's spell expires, replaced by the new item. | : You may only ever have one item enchanted by this spell active at a time (per caster). If you cast this spell upon any other item while another item's enchantment is still in effect, the older item's spell expires, replaced by the new item. |
Revision as of 10:43, 20 October 2018
- Level: Cleric 3, Paladin 2, Sorcerer/Wizard 2
- School: Evocation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (Ruby dust worth 75 gp gp)
Effect
- Range: Touch
- Target or Area: One held object
- Duration: A year and a day
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- A flame, equivalent in brightness to a torch, springs forth from an object that you hold. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A Continual Flame can be covered and hidden but not smothered or quenched.
- At any point during the spell's duration, while holding the item affected by the spell, you can make a Melee Touch Attack as a swift action against an enemy within your reach. By doing so, you extinguish the magic of the spell into them, inflicting (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) points of light (energy, uncommon). The creature struck is allowed a saving throw as described above to only take half damage. Once an object affected by Continual Flame has been used in this fashion, it no longer emits light, and the spell effect is ended, regardless of any remaining duration.
- You may only ever have one item enchanted by this spell active at a time (per caster). If you cast this spell upon any other item while another item's enchantment is still in effect, the older item's spell expires, replaced by the new item.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |