Winds of Vengeance (Sorcerer/Wizard Spell): Difference between revisions
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| Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | | Components=<onlyinclude>{{#ifeq:{{{transcludesection|Components}}} | ||
| Components|V, S, | | Components|V, S, M | ||
}}</onlyinclude> | }}</onlyinclude> (A spiky fish skin, tautly inflated, worth 1 gp.) | ||
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | | Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}} | ||
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| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | | Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}} | ||
| Target| | | Target|You | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | | Duration=<onlyinclude>{{#ifeq:{{{transcludesection|Duration}}} | ||
| Duration| | | Duration|Encounter | ||
<!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | <!-- Values: Instant, Concentration, 1Round, Combat, Encounter, Day, Moon, Year, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | | Save=<onlyinclude>{{#ifeq:{{{transcludesection|Save}}} | ||
| Save| | | Save|ReflHalf | ||
<!-- Values: None, | <!-- Values: None, | ||
FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | FortHalf, FortNegates, HFortHalf (for "Harmless (Fort for half damage)"), HFortNegates, | ||
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| Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | | Save-DC=<onlyinclude>{{#ifeq:{{{transcludesection|Save-DC}}} | ||
| Save-DC| | | Save-DC|Weak | ||
<!-- Values: None, Weak, Strong, Hybrid, or anything else --> | <!-- Values: None, Weak, Strong, Hybrid, or anything else --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | | Lays-Charge=<onlyinclude>{{#ifeq:{{{transcludesection|Lays-Charge}}} | ||
| Lays-Charge| | | Lays-Charge|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
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| SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | | SR=<onlyinclude>{{#ifeq:{{{transcludesection|SR}}} | ||
| SR| | | SR|Y | ||
<!-- Values: Y, or leave blank --> | <!-- Values: Y, or leave blank --> | ||
}}</onlyinclude> | }}</onlyinclude> | ||
| Description = You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a [[Greater Flight]] speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed | | Description = The wordless sounds of this spell are a high, keening refrain on rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado. You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a [[Greater Flight]] speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed. | ||
: In addition, | : In addition, in combat, as a standard action, you may explosively dismiss the effects of this spell to devastating effect. All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds. This blast inflicts {{circle|8}} of {{dmg|buffeting}} to all creature to whom you may trace line of effect. Once dismissed this way, the spell effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall of Bouncy Body or the like.) | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
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| Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | | Reviewed=<onlyinclude>{{#ifeq:{{{transcludesection|Reviewed}}} | ||
| Reviewed| | | Reviewed|Y | ||
<!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | <!-- Values: N (not reviewed) or Y (reviewed); blank defaults to "N" --> | ||
}}</onlyinclude>}} | }}</onlyinclude>}} |
Revision as of 18:47, 31 October 2018
- Level: Cleric 9, Druid 9, Sorcerer/Wizard 9
- School: Evocation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (A spiky fish skin, tautly inflated, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- The wordless sounds of this spell are a high, keening refrain on rapid wind, which fades into the sound of actual wind cocooning you, your clothes flapping briskly in your own private tornado. You surround yourself with a buffeting shroud of supernatural, tornado-force winds. These winds grant you a Greater Flight speed of 60 feet with perfect maneuverability. Neither your armor nor your load affects this fly speed.
- In addition, in combat, as a standard action, you may explosively dismiss the effects of this spell to devastating effect. All creatures, friend or foe, within 30 feet of your space (typically a 13x13 square if you are size medium) are lashed by a nigh-solid blast of supernatural winds. This blast inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of buffeting (physical, uncommon) to all creature to whom you may trace line of effect. Once dismissed this way, the spell effect is ended. If you dismiss it in mid-air, you fall and take normal falling damage unless you have other measures in place (Feather Fall of Bouncy Body or the like.)
- This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |