Template:Transmog: Difference between revisions
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: '''Standard Attack:''' | : '''Standard Attack:''' | ||
::* 1x Monstrous Claw +{{Transmogged-ToHit|transcludesection={{{1}}}}} ({{Transmogged-Damage|transcludesection={{{1}}}}}/x2) as {{dmg|crushing}} | |||
: '''Full Attack:''' | : '''Full Attack:''' | ||
::* 3x Monstrous Claws +{{Transmogged-ToHit|transcludesection={{{1}}}}} ({{Transmogged-Damage|transcludesection={{{1}}}}}/x2) as {{dmg|crushing}} | |||
: '''Standard Ranged:''' | : '''Standard Ranged:''' - | ||
:'''Maneuver Offense:''' +{{Transmogged-ManOff|transcludesection={{{1}}}}} | :'''Maneuver Offense:''' +{{Transmogged-ManOff|transcludesection={{{1}}}}} |
Revision as of 19:58, 31 October 2018
[[Category:CR {{{1}}}]]
Transmogrified Creature (CR {{{1}}})
- Transmogrified creatures are any possible animal, monster, or creature that a player has turned themselves into. In general, unless the spell, ability, or feature which was used to transform the character states otherwise, transmogrified creatures are always size medium. Furthermore, the spell, ability or feature used to transform will also dictate what, if any, additional senses, movement types, and/or special abilities the transmogrified creature possesses. Without such additional special abilities, a standard transmogrified creature possesses only a walk speed, standard senses, and a one-time bonus to a Disguise check, made to blend into your environment as though you are the creature you are pretending to be.
General
- Init: +0
- Senses: Standard Senses
Defense
- AC: 0 Touch: -4 Flat-Footed: -2
- Maneuver Defense (MD): 0
- Hit Points: 0 (Bloodied Value: 0)
- Fort: +0 Refl: +-4 Will: +-4
Offense
- Movement Types: Walk 30 ft.
- Space / Reach: 5 ft. / 5 ft.
- Standard Attack:
- 1x Monstrous Claw +0 (Template:Transmogged-Damage/x2) as crushing (physical, common)
- Full Attack:
- 3x Monstrous Claws +0 (Template:Transmogged-Damage/x2) as crushing (physical, common)
- Standard Ranged: -
- Maneuver Offense: +0
Statistics
- Feats: -
- Skills:
- Perception +0
- Movement +0
- Might +0
- All other skills: + (no ranks)
- Languages: can understand, but not speak, any languages of the original character
Special Abilities
Blend In (Ex)
- A transmogrified creature is more easily able to appear as, and even behave similarly to, the creature it has turned into. Immediately upon becoming transmogrified, the creature makes a single Disguise check, with a +4 circumstance bonus on the check (due to the magic of the transmogrification). This disguise check becomes the DC for any Sense Motive check made by anyone interacting with the transmogrified creature, or who witnesses the transmogrified creature behaving in some way that they normally shouldn't. The disguise check is made only once when the transmogrification occurs, and the creature is stuck with this check until the transmogrification wears off. A particularly poor roll might indicate that the transformation failed in some minor way, such as neglecting to transform the wearer's eyes from round to slitted, etc.
- Note that creatures who merely pass by the transmogrified creature do not get any sort of roll to notice anything funny about them. They really are the new creature, and most people will just accept that (assuming you're not completely out of place; a basilisk trying to buy potions from an apothecary will stand out, no matter how basilisk-y they are). Only those who interact directly with the transmogrified creature (usually for at least a minute or so), or who bear witness to a gaffe may make a roll to notice anything unusual about them. Just because you can turn into a beast-giant doesn't mean that the other beast-giants nearby won't take it amiss that you don't bow your head and bleat loudly before the almighty Boar-god totem in the village square. If you didn't know you were supposed to do that, it doesn't matter who realistic your hooves look, you're made, brother.