Alchemist Extracts: Difference between revisions
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{{SpellTableAid|Break|Alc}} | {{SpellTableAid|Break|Alc}} | ||
{{SpellTableAid|Cure Light Wounds|Alc}} | {{SpellTableAid|Cure Light Wounds|Alc}} | ||
{{SpellTableAid|Disguise Self|Alc}} | {{SpellTableAid|Disguise Self|Alc}} | ||
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{{SpellTableAid|Heightened Awareness|Alc}} | {{SpellTableAid|Heightened Awareness|Alc}} | ||
{{SpellTableAid|Illusion of Calm|Alc}} | {{SpellTableAid|Illusion of Calm|Alc}} | ||
{{SpellTableAid|Jump|Alc}} | {{SpellTableAid|Jump|Alc}} | ||
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{{SpellTableAid|Long Arm|Alc}} | {{SpellTableAid|Long Arm|Alc}} | ||
{{SpellTableAid|Monkey Fish|Alc}} | {{SpellTableAid|Monkey Fish|Alc}} | ||
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{{SpellTableAid|Poisoned Egg|Alc}} | {{SpellTableAid|Poisoned Egg|Alc}} | ||
{{SpellTableAid|Reduce Person|Alc}} | {{SpellTableAid|Reduce Person|Alc}} | ||
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{{SpellTableAid|True Strike|Alc}} | {{SpellTableAid|True Strike|Alc}} | ||
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Revision as of 20:48, 8 November 2018
Level 1 Alchemist Extracts
Name | School | Cast Time | Description |
---|---|---|---|
Adhesive Spittle | Conjuration | Std | Spit immobilizing goop at a creature. |
Adjuring Step | Abjuration | Std | You can move slowly and safely and still use extracts, until you move quickly. |
Ant Haul | Transmutation | Std | Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist. |
Anticipate Peril | Enchantment | Std | Targets gain a scaling bonus on their next initiative check. |
Blend | Illusion | Std | Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. |
Blurred Movement | Illusion | Std | As Blur, but only while you are moving, unless you move twice in a single round. |
Body Capacitance | Transmutation | Std | Gain protection against Lightning attacks and release the energy as a Touch Attack. |
Bomber's Eye | Transmutation | Std | Increases thrown weapon range; +1 Arcane Bonus to attack. |
Bouncy Body | Abjuration | Immediate | The target's flesh becomes flexible and rubbery. |
Break | Transmutation | Std | Break an object or creature in range. |
Cure Light Wounds | Conjuration | Std | Cures 2d8 damage + 1/lvl (max +10). |
Disguise Self | Illusion | Std | Changes your appearance. |
Endure Elements | Abjuration | Std | Exist comfortably in hot or cold regions. |
Enlarge Person | Transmutation | Std | Humanoid creature gains one size category. |
Expeditious Retreat | Enchantment | Std | Your Walk speed increases. |
Firebelly | Abjuration | Std | A magical fire warms your belly. |
Heightened Awareness | Heightened Awareness (Alchemist Extract) | Std | Heightened Awareness (Alchemist Extract) |
Illusion of Calm | Illusion | Std | You appear to be standing calmly, even when you take some actions. |
Jump | Transmutation | Std | Subject gains a Vaulting speed. |
Keen Senses | Transmutation | Std | Subject gains Low-Light Vision and a bonus to Perception checks. |
Linebreaker | Transmutation | Std | You gain many scaling bonuses to force your way into enemy lines. |
Long Arm | Transmutation | Std | Your arms lengthen, giving you extra reach and...other abilities. |
Monkey Fish | Transmutation | Std | Gain a climb speed and a swim speed of 10 ft. or more for a time. |
Negate Aroma | Negate Aroma (Alchemist Extract) | Std | Negate Aroma (Alchemist Extract) |
Phantom Blood | Necromancy | Std | When struck in combat, gain temporary hp's and a phantom copy. |
Poisoned Egg | Transmutation | Std | Transform the contents of a normal egg into a single dose of Simple Venom. |
Reduce Person | Reduce Person (Alchemist Extract) | Std | Reduce Person (Alchemist Extract) |
Shield | Enchantment | Std | Translucent disc gives +4 Arcane Bonus to AC. |
Shock Shield | Shock Shield (Alchemist Extract) | Std | Shock Shield (Alchemist Extract) |
Shocking Grasp | Evocation | Std | Touch delivers Electricity (energy, common) damage. |
Targeted Bomb Admixture | Transmutation | Std | Empowers bombs you throw to deal damage as you wish. |
Touch of the Sea | Transmutation | Std | Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process. |
True Strike | Universal | Immediate | Gain a bonus on your next attack roll. |