Cleric Spells: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 536: | Line 536: | ||
{{SpellTableAid|Blessing of Fervor|Cle}} | {{SpellTableAid|Blessing of Fervor|Cle}} | ||
{{SpellTableAid|Blood Crow Strike|Cle}} | {{SpellTableAid|Blood Crow Strike|Cle}} |
Revision as of 06:41, 31 January 2019
Level 0 Cleric Spells
Level 0 cleric spells are also referred to as "Orisons".
Name | School | Cast Time | Description |
---|---|---|---|
Bleed | Necromancy | Std | Cause bludgeoning damage and a Bruised condition. |
Create Water | Conjuration | Std | Creates 2 gallons/lvl of pure water. |
Detect Magic | Universal | Std | Detects all spells and magic items within a 60 ft cone. |
Detect Poison | Universal | Std | Detects poison in a creature or object. |
Disrupt Undead | Necromancy | Std | Ray deals Positive Energy Damage to one Undead in range. |
Enhanced Diplomacy | Universal | Std | Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. |
Guidance | Universal | Std | +1 Divine Bonus on one attack roll, saving throw, or skill check. |
Light | Evocation | Std | Object shines like a torch. |
Mending | Transmutation | Std | Makes minor repairs on a non-magical object that is damaged or Broken. |
Purify Food and Drink | Transmutation | Std | Purifies 1 cu. ft./lvl of food or water. |
Read Magic | Universal | Std | Read scrolls and spellbooks. |
Resistance | Abjuration | Immediate | Subject gains +1 bonus on saving throws. |
Spark | Abjuration | Std | Dangerous spark injures your attacker. |
Stabilize | Conjuration | Std | Cause a dying creature to stabilize, or a Bleed to stop. |
Virtue | Transmutation | Std | Subject instantly gains 1 temporary hp. |
Level 1 Cleric Spells
Level 2 Cleric Spells
Level 3 Cleric Spells
Level 4 Cleric Spells
Level 5 Cleric Spells
Level 6 Cleric Spells
Level 7 Cleric Spells
Level 8 Cleric Spells
Level 9 Cleric Spells
Name | School | Cast Time | Description |
---|---|---|---|
Astral Projection | Necromancy | Ritual | Projects you and others onto Astral Plane. |
Canopic Conversion | Necromancy | Std | Turns your allies into pseudo-undead, with potent benefits. |
Create Demiplane, Greater | Conjuration | Ritual | As Create Demiplane (Cleric Spell), but much larger. |
Deadly Juxtaposition | Conjuration | Std | You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. |
Energy Drain | Necromancy | Std | Subject gains 2d4 points of Essence Omission and is at risk of a synergy. |
Etherealness | Transmutation | Std | Travel to an Ethereal Plane with companions. |
Gate | Conjuration | Std | Connects two planes for travel by any creatures, in either direction. |
Heal, Mass | Conjuration | Std | As Heal (Cleric Spell), but affects multiple creatures you choose. |
Implosion | Necromancy | Std | Inflict massive negative energy damage on multiple targets. |
Miracle | Evocation | Std | Requests a deity's intercession. |
Overwhelming Presence | Enchantment | Std | Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. |
Polar Midnight | Transmutation | Std | Polar cold immobilizes and deals damage. |
Soul Bind | Necromancy | Std | Bind your enemies and allies together, granting bonus AC and damage. |
Spear of Purity | Evocation | Std | Spears of holy energy blast your foes. |
Spell Immunity, Greater Communal | Spell Immunity, Greater Communal (Cleric Spell) | Std | Spell Immunity, Greater Communal (Cleric Spell) |
Storm of Vengeance | Storm of Vengeance (Cleric Spell) | Std | Storm of Vengeance (Cleric Spell) |
Summon Monster IX | Universal | Std | Summons one Summoned Monster to fight for you. |
True Resurrection | Conjuration | Ritual | As Resurrection (Cleric Spell), plus remains aren't needed. |
Winds of Vengeance | Evocation | Std | Gives you the ability to fly and attack with wind. |