Alchemist Discoveries: Difference between revisions

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! Discovery || Prerequisites || Benefits || Source
! Discovery || Prerequisites || Benefits || Source
|-
|-
! [[Acid Bomb]]*  
! align="left" | [[Acid Bomb]]*  
| -  || Deal acid damage with your bombs  || APG
| -  || Deal acid damage with your bombs  || APG
|-
|-
! [[Alchemical Simulacrum]]
! align="left" | [[Alchemical Simulacrum]]
| Alchemist 8  || Create a lesser simulacrum  || UM
| Alchemist 8  || Create a lesser simulacrum  || UM
|-
|-
! [[Alchemical Zombie]]
! align="left" | [[Alchemical Zombie]]
| Alchemist 8  || Create zombie as if created by animate dead  || UM
| Alchemist 8  || Create zombie as if created by animate dead  || UM
|-
|-
! [[Blinding Bomb]]*
! align="left" | [[Blinding Bomb]]*
| Alchemist 8  || Blind enemies with your bombs  || UM
| Alchemist 8  || Blind enemies with your bombs  || UM
|-
|-
! [[Bottled Ooze]]
! align="left" | [[Bottled Ooze]]
| Alchemist 6  || Preserve an ooze so it can be summoned later ||  UM
| Alchemist 6  || Preserve an ooze so it can be summoned later ||  UM
|-
|-
! [[Breath Weapon Bomb]]*
! align="left" | [[Breath Weapon Bomb]]*
| Alchemist 6  || You can use a bomb as a breath weapon  || UC
| Alchemist 6  || You can use a bomb as a breath weapon  || UC
|-
|-
! [[Celestial Poisons]]
! align="left" | [[Celestial Poisons]]
| Alchemist 8  || You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.)  || CoP
| Alchemist 8  || You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.)  || CoP
|-
|-
! [[Chameleon]]
! align="left" | [[Chameleon]]
| - || Your skin changes colors, granting you a bonus on Stealth checks  || ARG
| - || Your skin changes colors, granting you a bonus on Stealth checks  || ARG
|-
|-
! [[Change Alignment]]
! align="left" | [[Change Alignment]]
| Alchemist 12, infusion discovery  || Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.)  || CoP
| Alchemist 12, infusion discovery  || Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.)  || CoP
|-
|-
! Cognatogen
! align="left" | Cognatogen
| -  || Removed from game. || EP
| -  || Removed from game. || EP
|-
|-
! [[Combine Extracts]]
! align="left" | [[Combine Extracts]]
| Alchemist 8  || Use two formulae at once  || APG
| Alchemist 8  || Use two formulae at once  || APG
|-
|-
! [[Concentrate Poison]]  
! align="left" | [[Concentrate Poison]]  
| -  || Combine two poisons for increased effect  || APG
| -  || Combine two poisons for increased effect  || APG
|-
|-
! [[Concussive Bomb]]*  
! align="left" | [[Concussive Bomb]]*  
| Alchemist 6  || Deal sonic damage with your bombs  || APG
| Alchemist 6  || Deal sonic damage with your bombs  || APG
|-
|-
! [[Confusion Bomb]]*  
! align="left" | [[Confusion Bomb]]*  
| Alchemist 8  || Cause confusion with your bombs  || UM
| Alchemist 8  || Cause confusion with your bombs  || UM
|-
|-
! [[Deadly Excretions]]
! align="left" | [[Deadly Excretions]]
| Alchemist 8, Toxic Skin racial trait  || Your toxic skin poison deals Constitution damage  || ARG
| Alchemist 8, Toxic Skin racial trait  || Your toxic skin poison deals Constitution damage  || ARG
|-
|-
! [[Defoliant Bomb]]  
! align="left" | [[Defoliant Bomb]]  
| -  || You can create a bomb that deals extra damage to plant creatures  || ARG
| -  || You can create a bomb that deals extra damage to plant creatures  || ARG
|-
|-
! [[Delayed Bomb]]  
! align="left" | [[Delayed Bomb]]  
| Alchemist 8  || You can choose to delay the explosion of your bombs  || APG
| Alchemist 8  || You can choose to delay the explosion of your bombs  || APG
|-
|-
! [[Demolition Charge]]*  
! align="left" | [[Demolition Charge]]*  
| Alchemist 8  || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. ||  DHB
| Alchemist 8  || When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. ||  DHB
|-
|-
! [[Dilution]]  
! align="left" | [[Dilution]]  
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients  || APG
| Alchemist 12  || Create two doses of a potion or elixir from one set of ingredients  || APG
|-
|-
! [[Directed Bomb]]
! align="left" | [[Directed Bomb]]
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst || MM
| - || Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst || MM
|-
|-
! [[Dispelling Bomb]]  
! align="left" | [[Dispelling Bomb]]  
| Alchemist 6 ||  Dispel magic with your bombs  || APG
| Alchemist 6 ||  Dispel magic with your bombs  || APG
|-
|-
! [[Doppelganger Simulacrum]]
! align="left" | [[Doppelganger Simulacrum]]
| Alchemist 10, alchemical simulacrum  || Create a temporary body  || UM
| Alchemist 10, alchemical simulacrum  || Create a temporary body  || UM
|-
|-
! [[Elemental Mutagen]]
! align="left" | [[Elemental Mutagen]]
| - || Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. || MM
| - || Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. || MM
|-
|-
! [[Elixir of Life]]  
! align="left" | [[Elixir of Life]]  
| Alchemist 16 ||  Create an elixir that can cast true resurrection  || APG
| Alchemist 16 ||  Create an elixir that can cast true resurrection  || APG
|-
|-
! [[Enhance Potion]]  
! align="left" | [[Enhance Potion]]  
| -  || Cause potions to be more powerful  || APG
| -  || Cause potions to be more powerful  || APG
|-
|-
! [[Eternal Potion]]  
! align="left" | [[Eternal Potion]]  
| Alchemist 16, extend potion  || Cause a potion to become permanent  || APG
| Alchemist 16, extend potion  || Cause a potion to become permanent  || APG
|-
|-
! [[Explosive Bomb]]*  
! align="left" | [[Explosive Bomb]]*  
| -  || Your bombs gain an increased area of effect  || APG
| -  || Your bombs gain an increased area of effect  || APG
|-
|-
! [[Explosive Missile]]  
! align="left" | [[Explosive Missile]]  
| Alchemist 4  || Infuse a piece of ammunition with a bomb  || UC
| Alchemist 4  || Infuse a piece of ammunition with a bomb  || UC
|-
|-
! [[Extend Potion]]  
! align="left" | [[Extend Potion]]  
| -  || Potions you drink last longer  || APG
| -  || Potions you drink last longer  || APG
|-
|-
! [[Fast Bombs]]  
! align="left" | [[Fast Bombs]]  
| Alchemist 8  || You can throw multiple bombs in a round || APG
| Alchemist 8  || You can throw multiple bombs in a round || APG
|-
|-
! Feral Mutagen  
! align="left" | Feral Mutagen  
| -  || Removed from game || EP
| -  || Removed from game || EP
|-
|-
! [[Fire Brand]]
! align="left" | [[Fire Brand]]
| Goblin  || Use a bomb to set your weapon on fire  || ARG
| Goblin  || Use a bomb to set your weapon on fire  || ARG
|-
|-
! [[Force Bomb]]*
! align="left" | [[Force Bomb]]*
| Alchemist 8  || Deal force damage with your bombs  || APG
| Alchemist 8  || Deal force damage with your bombs  || APG
|-
|-
! [[Frost Bomb]]*  
! align="left" | [[Frost Bomb]]*  
| -  || Deal cold damage with your bombs  || APG
| -  || Deal cold damage with your bombs  || APG
|-
|-
! Grand Cognatogen
! align="left" | Grand Cognatogen
| - || Removed from game || EP
| - || Removed from game || EP
|-
|-
! [[Grand Mutagen]]  
! align="left" | [[Grand Mutagen]]  
| Alchemist 16, greater mutagen  || Increase physical scores and decrease mental scores  || EP
| Alchemist 16, greater mutagen  || Increase physical scores and decrease mental scores  || EP
|-
|-
! [[Grease Bomb]]*  
! align="left" | [[Grease Bomb]]*  
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation.  || DHB
| Alchemist 6  || When you create a bomb, you can choose to have it create a grease slick upon detonation.  || DHB
|-
|-
! [[Greater Plague Bomb]]  
! align="left" | [[Greater Plague Bomb]]  
| Alchemist 16, plague Bomb, smoke Bomb  || Your smoke bombs spread a deadly disease ||  ARG
| Alchemist 16, plague Bomb, smoke Bomb  || Your smoke bombs spread a deadly disease ||  ARG
|-
|-
! [[Greater Alchemical Simulacrum]]
! align="left" | [[Greater Alchemical Simulacrum]]
| Alchemist 14, alchemical simulacrum  || Create a simulacrum ||  UM
| Alchemist 14, alchemical simulacrum  || Create a simulacrum ||  UM
|-
|-
! Greater Cognatogen
! align="left" | Greater Cognatogen
| - || Removed from game || EP
| - || Removed from game || EP
|-
|-
! [[Greater Mutagen]]  
! align="left" | [[Greater Mutagen]]  
| Alchemist 12 || Increase physical scores and decrease mental scores  || EP
| Alchemist 12 || Increase physical scores and decrease mental scores  || EP
|-
|-
! [[Healing Bomb]]*
! align="left" | [[Healing Bomb]]*
| - || When you create a bomb, you can choose to have it heal damage instead of dealing it. || MM
| - || When you create a bomb, you can choose to have it heal damage instead of dealing it. || MM
|-
|-
! [[Healing Touch]]
! align="left" | [[Healing Touch]]
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch ||  UM
| Alchemist 6, spontaneous healing  || Heal other creatures with a touch ||  UM
|-
|-
! [[Holy Bombs]]*  
! align="left" | [[Holy Bombs]]*  
| Alchemist 8 ||  Bombs you create can deal positive energy damage. || CoP
| Alchemist 8 ||  Bombs you create can deal positive energy damage. || CoP
|-
|-
! [[Immolation Bomb]]*  
! align="left" | [[Immolation Bomb]]*  
| Alchemist 3  || Deal damage over time with your bombs  || UC
| Alchemist 3  || Deal damage over time with your bombs  || UC
|-
|-
! [[Inferno Bomb]]*  
! align="left" | [[Inferno Bomb]]*  
| Alchemist 16, smoke bomb  || Create an incendiary cloud effect with your bombs  || APG
| Alchemist 16, smoke bomb  || Create an incendiary cloud effect with your bombs  || APG
|-
|-
! [[Infuse Mutagen]]  
! align="left" | [[Infuse Mutagen]]  
| -  || You can have multiple mutagens prepared  || APG
| -  || You can have multiple mutagens prepared  || APG
|-
|-
! [[Infusion]]  
! align="left" | [[Infusion]]  
| -  || Your extracts can be used by others  || APG
| -  || Your extracts can be used by others  || APG
|-
|-
! [[Lingering Plague]]  
! align="left" | [[Lingering Plague]]  
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs  || ARG
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs  || ARG
|-
|-
! [[Lingering Spirit]]
! align="left" | [[Lingering Spirit]]
| Alchemist 4  || You can take more damage before being killed  || UM
| Alchemist 4  || You can take more damage before being killed  || UM
|-
|-
! [[Madness Bomb]]
! align="left" | [[Madness Bomb]]
| Alchemist 12  || Deal Wisdom damage with your bombs || APG
| Alchemist 12  || Deal Wisdom damage with your bombs || APG
|-
|-
! [[Malignant Poison]]  
! align="left" | [[Malignant Poison]]  
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration  || DHB
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration  || DHB
|-
|-
! [[Mummification]]
! align="left" | [[Mummification]]
| Alchemist 10, preserve organs  || Gain mummy-like immunities  || UM
| Alchemist 10, preserve organs  || Gain mummy-like immunities  || UM
|-
|-
! [[Mutagen]]
! align="left" | [[Mutagen]]
| - || Increase physical scores and decrease mental scores  || UM
| - || Increase physical scores and decrease mental scores  || UM
|-
|-
! [[Nauseating Flesh]]
! align="left" | [[Nauseating Flesh]]
| Alchemist 12  || Anything that bites the alchemist is nauseated  || UC
| Alchemist 12  || Anything that bites the alchemist is nauseated  || UC
|-
|-
! [[Parasitic Twin]]
! align="left" | [[Parasitic Twin]]
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects  || UM
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects  || UM
|-
|-
! [[Plague Bomb]]*
! align="left" | [[Plague Bomb]]*
| Alchemist 8, smoke bomb  || Duplicate the effects of contagion with your bombs  || UM
| Alchemist 8, smoke bomb  || Duplicate the effects of contagion with your bombs  || UM
|-
|-
! [[Poison Bomb]]*
! align="left" | [[Poison Bomb]]*
| Alchemist 12, smoke bomb  || Duplicate the effects of cloudkill with your bombs  || APG
| Alchemist 12, smoke bomb  || Duplicate the effects of cloudkill with your bombs  || APG
|-
|-
! [[Poison Conversion]]
! align="left" | [[Poison Conversion]]
| Alchemist 6  || You can convert one form of poison to another form  || UC
| Alchemist 6  || You can convert one form of poison to another form  || UC
|-
|-
! [[Precise Bombs]]  
! align="left" | [[Precise Bombs]]  
| -  || Choose which squares are missed by your bomb's splash damage  || APG
| -  || Choose which squares are missed by your bomb's splash damage  || APG
|-
|-
! [[Preserve Organs]]
! align="left" | [[Preserve Organs]]
| -  || Sneak attacks and critical hits are less likely to do damage  || UM
| -  || Sneak attacks and critical hits are less likely to do damage  || UM
|-
|-
! [[Psychoactive Bomb]]*  
! align="left" | [[Psychoactive Bomb]]*  
| Alchemist 6  || Your bombs make it easier to manipulate others  || BotM
| Alchemist 6  || Your bombs make it easier to manipulate others  || BotM
|-
|-
! [[Rag Doll Mutagen]]
! align="left" | [[Rag Doll Mutagen]]
| Goblin  || Your body becomes rubbery and easy to contort  || ARG
| Goblin  || Your body becomes rubbery and easy to contort  || ARG
|-
|-
! [[Ranged Baptism]]  
! align="left" | [[Ranged Baptism]]  
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.  || CoP
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.  || CoP
|-
|-
! [[Rocket Bomb]]
! align="left" | [[Rocket Bomb]]
| Goblin, Alchemist 6th  || Create bombs with less accuracy but more ka-boom!  || ARG
| Goblin, Alchemist 6th  || Create bombs with less accuracy but more ka-boom!  || ARG
|-
|-
! [[Sandstone Solution]]
! align="left" | [[Sandstone Solution]]
| - || Use a potion to make sand or dirt as hard as stone. || PoS
| - || Use a potion to make sand or dirt as hard as stone. || PoS
|-
|-
! [[Scrap Bomb]]
! align="left" | [[Scrap Bomb]]
| Goblin  || Your bombs create shrapnel and cause bleed damage  || ARG
| Goblin  || Your bombs create shrapnel and cause bleed damage  || ARG
|-
|-
! [[Shock Bomb]]*  
! align="left" | [[Shock Bomb]]*  
| -  || Deal electricity damage with your bombs  || APG
| -  || Deal electricity damage with your bombs  || APG
|-
|-
! [[Siege Bomb]]*  
! align="left" | [[Siege Bomb]]*  
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons  || UC
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons  || UC
|-
|-
! [[Smoke Bomb]]*  
! align="left" | [[Smoke Bomb]]*  
| -  || Create a fog cloud effect with your bombs  || APG
| -  || Create a fog cloud effect with your bombs  || APG
|-
|-
! [[Spontaneous Healing]]
! align="left" | [[Spontaneous Healing]]
| -  || You can heal more rapidly || UM
| -  || You can heal more rapidly || UM
|-
|-
! [[Sticky Bomb]]  
! align="left" | [[Sticky Bomb]]  
| Alchemist 10  || Deal splash damage one extra round  || APG
| Alchemist 10  || Deal splash damage one extra round  || APG
|-
|-
! [[Sticky Poison]]  
! align="left" | [[Sticky Poison]]  
| Alchemist 6  || Poison applied to a weapon lasts longer  || APG
| Alchemist 6  || Poison applied to a weapon lasts longer  || APG
|-
|-
! [[Stink Bomb]]*
! align="left" | [[Stink Bomb]]*
| Smoke bomb  || Create a stinking cloud effect with your bombs ||  APG
| Smoke bomb  || Create a stinking cloud effect with your bombs ||  APG
|-
|-
! [[Strafe Bomb]]
! align="left" | [[Strafe Bomb]]
| - || Your bomb splash damage affects a line || UM
| - || Your bomb splash damage affects a line || UM
|-
|-
! [[Sunlight Bomb]]*
! align="left" | [[Sunlight Bomb]]*
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs  || UM
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs  || UM
|-
|-
! [[Tanglefoot Bomb]]*
! align="left" | [[Tanglefoot Bomb]]*
| - || Entangle foes with your bombs  || UM
| - || Entangle foes with your bombs  || UM
|-
|-
! [[Tentacle]]
! align="left" | [[Tentacle]]
| -  || Gain an extra limb || UM
| -  || Gain an extra limb || UM
|-
|-
! [[Tumor Familiar]]
! align="left" | [[Tumor Familiar]]
| -  || Gain a familiar that is part of the alchemist's body  || UM
| -  || Gain a familiar that is part of the alchemist's body  || UM
|-
|-
! [[Underwater Demolition]]
! align="left" | [[Underwater Demolition]]
| -  || You can create and throw bombs underwater  || ARG
| -  || You can create and throw bombs underwater  || ARG
|-
|-
! [[Vestigial Arm]]
! align="left" | [[Vestigial Arm]]
| -  || Gain an extra arm  || UM
| -  || Gain an extra arm  || UM
|-
|-
! [[Wings]]
! align="left" | [[Wings]]
| Alchemist 6  || Gain wings that let you fly  || UM
| Alchemist 6  || Gain wings that let you fly  || UM
|}
|}
Line 270: Line 270:
! Grand Discovery || Prerequisites || Benefits || Source
! Grand Discovery || Prerequisites || Benefits || Source
|-
|-
! [[Acidic Blood]]
! align="left" | [[Acidic Blood]]
| Acid Bomb || The alchemist's blood turns to acid permanently. || EP
| Acid Bomb || The alchemist's blood turns to acid permanently. || EP
|-
|-
! [[Alchemical Abomination]]
! align="left" | [[Alchemical Abomination]]
| True Mutagen, Alchemist 23 || You improve your mutagen further || EP
| True Mutagen, Alchemist 23 || You improve your mutagen further || EP
|-
|-
! [[Atonal]]
! align="left" | [[Atonal]]
| Sonic Bomb || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP
| Sonic Bomb || The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). || EP
|-
|-
! [[Awakened Intellect]]
! align="left" | [[Awakened Intellect]]
| - || The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. || EP
| - || The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. || EP
|-
|-
! [[Carpet Bomber]]
! align="left" | [[Carpet Bomber]]
| Breath Weapon Bomb, Explosive Bombs || Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square.  || EP
| Breath Weapon Bomb, Explosive Bombs || Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square.  || EP
|-
|-
! [[Caustic Temperament]]
! align="left" | [[Caustic Temperament]]
| Acid Bomb || The alchemist gains acid immunity.  || EP
| Acid Bomb || The alchemist gains acid immunity.  || EP
|-
|-
! [[Change Alignment, Greater]]
! align="left" | [[Change Alignment, Greater]]
| Change Alignment, Infusion || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. || EP
| Change Alignment, Infusion || The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. || EP
|-
|-
! [[Corrosive Grasp]]
! align="left" | [[Corrosive Grasp]]
| Philosopher's Stone || An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. || EP
| Philosopher's Stone || An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. || EP
|-
|-
! [[Eternal Youth]]
! align="left" | [[Eternal Youth]]
| - || The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. || EP
| - || The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. || EP
|-
|-
! [[Fast Healing (Grand Discovery)|Fast Healing]]
! align="left" | [[Fast Healing (Grand Discovery)|Fast Healing]]
| - || The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. || EP
| - || The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. || EP
|-
|-
! [[Gaussian]]
! align="left" | [[Gaussian]]
| Shock Bomb || The alchemist gains electricity immunity. || EP
| Shock Bomb || The alchemist gains electricity immunity. || EP
|-
|-
! [[Heart of Ice]]
! align="left" | [[Heart of Ice]]
| Frost Bomb || The alchemist gains cold immunity || EP
| Frost Bomb || The alchemist gains cold immunity || EP
|-
|-
! [[Hyper-Tweaking]]
! align="left" | [[Hyper-Tweaking]]
| - || Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. || EP
| - || Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. || EP
|-
|-
! [[Icarus Ascendant]]
! align="left" | [[Icarus Ascendant]]
| winged flight or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect || EP
| winged flight or an ability to grant himself wings || The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect || EP
|-
|-
! [[The Mad Bomber]]
! align="left" | [[The Mad Bomber]]
| Carpet Bomber || Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. || EP
| Carpet Bomber || Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. || EP
|-
|-
! [[Metaphasic]]
! align="left" | [[Metaphasic]]
| Force Bomb || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. || EP
| Force Bomb || The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. || EP
|-
|-
! [[Midassian Scion]]
! align="left" | [[Midassian Scion]]
| Philosopher's Stone || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. || EP
| Philosopher's Stone || The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. || EP
|-
|-
! [[Mutagenic Immutability]]
! align="left" | [[Mutagenic Immutability]]
| Eternal Youth || The alchemist becomes immune to attribute drains and attribute damage. || EP
| Eternal Youth || The alchemist becomes immune to attribute drains and attribute damage. || EP
|-
|-
! [[Mutation Mastery]]
! align="left" | [[Mutation Mastery]]
| Mutation Suppression || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
| Mutation Suppression || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
|-
|-
! [[Mutation Suppression]]
! align="left" | [[Mutation Suppression]]
| True Mutagen || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
| True Mutagen || Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. || EP
|-
|-
! [[Philosopher's Stone]]
! align="left" | [[Philosopher's Stone]]
| - || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost || EP
| - || The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost || EP
|-
|-
! [[Poison Touch]]
! align="left" | [[Poison Touch]]
| - || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. || EP
| - || The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. || EP
|-
|-
! [[Protean Resistance]]
! align="left" | [[Protean Resistance]]
| Vestigial Twin, at least two Grand Discoveries || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. || EP
| Vestigial Twin, at least two Grand Discoveries || Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. || EP
|-
|-
! [[Soulfire]]
! align="left" | [[Soulfire]]
| Alchemist 21 || The alchemist gains fire immunity. || EP
| Alchemist 21 || The alchemist gains fire immunity. || EP
|-
|-
! [[True Mutagen]] (modified)
! align="left" | [[True Mutagen]] (modified)
| Alchemist 20, Grand Mutagen || The alchemist improves his mutagen even further || EP
| Alchemist 20, Grand Mutagen || The alchemist improves his mutagen even further || EP
|-
|-
! [[Unborn Horror]]
! align="left" | [[Unborn Horror]]
| Alchemical Abomination, Alchemist 29 || You have gone TOO FAR!  The alchemist improves his mutagen even further || EP
| Alchemical Abomination, Alchemist 29 || You have gone TOO FAR!  The alchemist improves his mutagen even further || EP
|-
|-
! [[WHAT HATH SCIENCE WROUGHT?]]
! align="left" | [[WHAT HATH SCIENCE WROUGHT?]]
| Unborn Horror, Alchemist 35 || You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. || EP
| Unborn Horror, Alchemist 35 || You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. || EP
|}
|}

Revision as of 20:53, 22 March 2014


Discoveries

Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier.


Discovery Prerequisites Benefits Source
Acid Bomb* - Deal acid damage with your bombs APG
Alchemical Simulacrum Alchemist 8 Create a lesser simulacrum UM
Alchemical Zombie Alchemist 8 Create zombie as if created by animate dead UM
Blinding Bomb* Alchemist 8 Blind enemies with your bombs UM
Bottled Ooze Alchemist 6 Preserve an ooze so it can be summoned later UM
Breath Weapon Bomb* Alchemist 6 You can use a bomb as a breath weapon UC
Celestial Poisons Alchemist 8 You can make poisons which affect undead and evil outsiders (which are normally immune to poisons.) CoP
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks ARG
Change Alignment Alchemist 12, infusion discovery Once/day brew an infusion which changes drinkers alignment to good for 10 min./alchemist level (unwilling drinkers gain save to resist.) CoP
Cognatogen - Removed from game. EP
Combine Extracts Alchemist 8 Use two formulae at once APG
Concentrate Poison - Combine two poisons for increased effect APG
Concussive Bomb* Alchemist 6 Deal sonic damage with your bombs APG
Confusion Bomb* Alchemist 8 Cause confusion with your bombs UM
Deadly Excretions Alchemist 8, Toxic Skin racial trait Your toxic skin poison deals Constitution damage ARG
Defoliant Bomb - You can create a bomb that deals extra damage to plant creatures ARG
Delayed Bomb Alchemist 8 You can choose to delay the explosion of your bombs APG
Demolition Charge* Alchemist 8 When you create a bomb, you can choose to have it deal damage to an object as if by a sunder combat maneuver. DHB
Dilution Alchemist 12 Create two doses of a potion or elixir from one set of ingredients APG
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst MM
Dispelling Bomb Alchemist 6 Dispel magic with your bombs APG
Doppelganger Simulacrum Alchemist 10, alchemical simulacrum Create a temporary body UM
Elemental Mutagen - Whenever you imbibe a mutagen, you gain resistance to an energy type and a competence bonus on an associated skill check. MM
Elixir of Life Alchemist 16 Create an elixir that can cast true resurrection APG
Enhance Potion - Cause potions to be more powerful APG
Eternal Potion Alchemist 16, extend potion Cause a potion to become permanent APG
Explosive Bomb* - Your bombs gain an increased area of effect APG
Explosive Missile Alchemist 4 Infuse a piece of ammunition with a bomb UC
Extend Potion - Potions you drink last longer APG
Fast Bombs Alchemist 8 You can throw multiple bombs in a round APG
Feral Mutagen - Removed from game EP
Fire Brand Goblin Use a bomb to set your weapon on fire ARG
Force Bomb* Alchemist 8 Deal force damage with your bombs APG
Frost Bomb* - Deal cold damage with your bombs APG
Grand Cognatogen - Removed from game EP
Grand Mutagen Alchemist 16, greater mutagen Increase physical scores and decrease mental scores EP
Grease Bomb* Alchemist 6 When you create a bomb, you can choose to have it create a grease slick upon detonation. DHB
Greater Plague Bomb Alchemist 16, plague Bomb, smoke Bomb Your smoke bombs spread a deadly disease ARG
Greater Alchemical Simulacrum Alchemist 14, alchemical simulacrum Create a simulacrum UM
Greater Cognatogen - Removed from game EP
Greater Mutagen Alchemist 12 Increase physical scores and decrease mental scores EP
Healing Bomb* - When you create a bomb, you can choose to have it heal damage instead of dealing it. MM
Healing Touch Alchemist 6, spontaneous healing Heal other creatures with a touch UM
Holy Bombs* Alchemist 8 Bombs you create can deal positive energy damage. CoP
Immolation Bomb* Alchemist 3 Deal damage over time with your bombs UC
Inferno Bomb* Alchemist 16, smoke bomb Create an incendiary cloud effect with your bombs APG
Infuse Mutagen - You can have multiple mutagens prepared APG
Infusion - Your extracts can be used by others APG
Lingering Plague Alchemist 8 Creatures have to save more often against your disease-causing bombs ARG
Lingering Spirit Alchemist 4 You can take more damage before being killed UM
Madness Bomb Alchemist 12 Deal Wisdom damage with your bombs APG
Malignant Poison Alchemist 10 As a full-round action, you can increase the save DC of any poison and increase its duration DHB
Mummification Alchemist 10, preserve organs Gain mummy-like immunities UM
Mutagen - Increase physical scores and decrease mental scores UM
Nauseating Flesh Alchemist 12 Anything that bites the alchemist is nauseated UC
Parasitic Twin Vestigial Arm (2) You can reroll your saves against certain mental effects UM
Plague Bomb* Alchemist 8, smoke bomb Duplicate the effects of contagion with your bombs UM
Poison Bomb* Alchemist 12, smoke bomb Duplicate the effects of cloudkill with your bombs APG
Poison Conversion Alchemist 6 You can convert one form of poison to another form UC
Precise Bombs - Choose which squares are missed by your bomb's splash damage APG
Preserve Organs - Sneak attacks and critical hits are less likely to do damage UM
Psychoactive Bomb* Alchemist 6 Your bombs make it easier to manipulate others BotM
Rag Doll Mutagen Goblin Your body becomes rubbery and easy to contort ARG
Ranged Baptism Alchemist 4 You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell. CoP
Rocket Bomb Goblin, Alchemist 6th Create bombs with less accuracy but more ka-boom! ARG
Sandstone Solution - Use a potion to make sand or dirt as hard as stone. PoS
Scrap Bomb Goblin Your bombs create shrapnel and cause bleed damage ARG
Shock Bomb* - Deal electricity damage with your bombs APG
Siege Bomb* Alchemist 12, explosive bomb Deal bomb damage with siege weapons UC
Smoke Bomb* - Create a fog cloud effect with your bombs APG
Spontaneous Healing - You can heal more rapidly UM
Sticky Bomb Alchemist 10 Deal splash damage one extra round APG
Sticky Poison Alchemist 6 Poison applied to a weapon lasts longer APG
Stink Bomb* Smoke bomb Create a stinking cloud effect with your bombs APG
Strafe Bomb - Your bomb splash damage affects a line UM
Sunlight Bomb* Alchemist 10, blinding bomb Create a bright sunlight effect with your bombs UM
Tanglefoot Bomb* - Entangle foes with your bombs UM
Tentacle - Gain an extra limb UM
Tumor Familiar - Gain a familiar that is part of the alchemist's body UM
Underwater Demolition - You can create and throw bombs underwater ARG
Vestigial Arm - Gain an extra arm UM
Wings Alchemist 6 Gain wings that let you fly UM
  • Note! Discoveries marked with an asterisk (*) do not stack. Only one such discovery may be applied to a single bomb.


Grand Discoveries

Grand Discovery Prerequisites Benefits Source
Acidic Blood Acid Bomb The alchemist's blood turns to acid permanently. EP
Alchemical Abomination True Mutagen, Alchemist 23 You improve your mutagen further EP
Atonal Sonic Bomb The alchemist gains immunity to Sonic damage. The alchemist is not affected by mundane hazardous effects brought on by sonic environments. The alchemist's voice becomes monotone and his movements seem to echo (or another fitting physical change). EP
Awakened Intellect - The alchemist’s constant exposure to strange chemicals has expanded his mind. His Intelligence score permanently increases by 2 points. EP
Carpet Bomber Breath Weapon Bomb, Explosive Bombs Instead of splash damage, you now do the full damage of the bomb to all creatures within a thirty foot spread of the targeted square. EP
Caustic Temperament Acid Bomb The alchemist gains acid immunity. EP
Change Alignment, Greater Change Alignment, Infusion The effects of the alchemist's change alignment infusion become permanent and can only be reversed by a wish or miracle. EP
Corrosive Grasp Philosopher's Stone An alchemist’s melee touch attacks cause an unattended metal object to swiftly rust and corrode. EP
Eternal Youth - The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age. If the alchemist is already taking such penalties, they are removed at this time. Furthermore, the alchemist cannot be magically aged, even temporarily. EP
Fast Healing - The alchemist’s flesh responds to damage with shocking speed—he gains fast healing 5. EP
Gaussian Shock Bomb The alchemist gains electricity immunity. EP
Heart of Ice Frost Bomb The alchemist gains cold immunity EP
Hyper-Tweaking - Gain 6 permanent Stat points which you may distribute as you wish, up to two points per Stat. However, he also ages twice as quickly as normal. EP
Icarus Ascendant winged flight or an ability to grant himself wings The alchemist's wings are now retractable and flight speed increases by 30 feet and maneuverability becomes perfect EP
The Mad Bomber Carpet Bomber Your bombs reach untold levels of destructive power. In addition to adding your Int modifier to the damage of your bombs, you also increase the damage of the bombs by a number of dice equal to your Int Mod. EP
Metaphasic Force Bomb The alchemist gains immunity to force damage. In addition, the Alchemist can make a Fort save to ignore certain Force effects. EP
Midassian Scion Philosopher's Stone The alchemist may now use his Philosopher's Stone ability a number of times each month equal to his intelligence modifier. EP
Mutagenic Immutability Eternal Youth The alchemist becomes immune to attribute drains and attribute damage. EP
Mutation Mastery Mutation Suppression Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. EP
Mutation Suppression True Mutagen Temporarily suppress the positive and negative effects of your mutagen a number of times per day equal to your INT mod. EP
Philosopher's Stone - The alchemist learns how to create a philosopher's stone, and can do so once per month at no cost EP
Poison Touch - The alchemist gains a poisonous touch, as if under the effects of a poison spell. He can suppress or activate this ability as a free action. EP
Protean Resistance Vestigial Twin, at least two Grand Discoveries Once per round, as a swift action, the Alchemist may choose an energy type and gain significant resistance to it. EP
Soulfire Alchemist 21 The alchemist gains fire immunity. EP
True Mutagen (modified) Alchemist 20, Grand Mutagen The alchemist improves his mutagen even further EP
Unborn Horror Alchemical Abomination, Alchemist 29 You have gone TOO FAR! The alchemist improves his mutagen even further EP
WHAT HATH SCIENCE WROUGHT? Unborn Horror, Alchemist 35 You were warned. The Gods Themselves begged you not to do this. The alchemist perfects his mutagen, and the world trembles. EP