Blood Armor (Ranger Poultice): Difference between revisions
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Revision as of 16:31, 7 March 2019
- Level: Ranger 2
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A drop of the caster's blood, smeared on a small iron medallion, worth 1 gp.)
Effect
- Range: Self
- Target or Area: You
- Duration: Until the end of your next full night's rest
- Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- Your blood becomes as hard as iron soon after it leaves your body. Each time you take physical damage equal to or greater than your Bloodied Value, you gain a +2 Arcane Bonus to your Natural AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.
- The maximum bonus AC you can gain from this spell is +4. Naturally, to gain this bonus you must have some form of healing during the spells duration.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.