Deadly Image (Sorcerer/Wizard Spell): Difference between revisions
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m (Reese moved page Deadly Image (Spell) to Deadly Image (Sorcerer/Wizard Spell) without leaving a redirect) |
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| Description =This spell functions like [[Minor Image (Spell)]], except that all senses may be included in the [[Illusion]], or, any senses may be excluded, at the caster's discretion, with the minimum that it is effective against [[Standard Vision]]. If any creature is affected by a ''Deadly Image'' that has no sense available with which it could make a saving throw, then it is [[immune]] to the spell. Choose your sense carefully. This illusion may be animated, and by using a Move action, you can move the image within the range (to make it react to events, for example). If triggered, it inflicts {{circle|8}} of {{dmg|fictive}} damage. | | Description =This spell functions like [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]], except that all senses may be included in the [[Illusion]], or, any senses may be excluded, at the caster's discretion, with the minimum that it is effective against [[Standard Vision]]. If any creature is affected by a ''Deadly Image'' that has no sense available with which it could make a saving throw, then it is [[immune]] to the spell. Choose your sense carefully. This illusion may be animated, and by using a Move action, you can move the image within the range (to make it react to events, for example). If triggered, it inflicts {{circle|8}} of {{dmg|fictive}} damage. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | ||
| ShortDesc|As [[Minor Image (Spell)]], | | ShortDesc|As [[Minor Image (Sorcerer/Wizard Spell)|Minor Image]], much bigger, more damaging, and may affect multiple senses. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 22:16, 26 March 2019
- Level: Sorcerer/Wizard 8
- School: Illusion
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (A bit of fleece, fancifully woven, worth 1 gp.)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: One 10 foot cube (2x2 area) per two caster levels
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 caster level - Spell Resistance: No
Description
- This spell functions like Minor Image, except that all senses may be included in the Illusion, or, any senses may be excluded, at the caster's discretion, with the minimum that it is effective against Standard Vision. If any creature is affected by a Deadly Image that has no sense available with which it could make a saving throw, then it is immune to the spell. Choose your sense carefully. This illusion may be animated, and by using a Move action, you can move the image within the range (to make it react to events, for example). If triggered, it inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of fictive (energy, uncommon) damage.
- This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |