Silent Image (Sorcerer/Wizard Spell): Difference between revisions
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: Nothing created by ''Silent Image'' can be used for cover or concealment of any sort. Interacting with Silent Image with any sense other than plain sight allows a saving throw as described above to notice the eerie silence of that raging Bullette, or the fact that the bonfire burning in the front hallway isn't hot. | : Nothing created by ''Silent Image'' can be used for cover or concealment of any sort. Interacting with Silent Image with any sense other than plain sight allows a saving throw as described above to notice the eerie silence of that raging Bullette, or the fact that the bonfire burning in the front hallway isn't hot. | ||
: ''Silent Image'' lays a charge on the caster while it is sustained, but that charge specifically overlaps (and stacks with) [[Ghost Sound (Spell)]]. If a caster already carrying a charge from one of these spells casts the other, the two charges blend and merge, sharing the same charge. | : ''Silent Image'' lays a charge on the caster while it is sustained, but that charge specifically overlaps (and stacks with) [[Ghost Sound (Sorcerer/Wizard Spell)]]. If a caster already carrying a charge from one of these spells casts the other, the two charges blend and merge, sharing the same charge. | ||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | | ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} |
Revision as of 17:01, 28 March 2019
- Level: Sorcerer/Wizard 1
- School: Illusion
- Subdomain: imagination 1
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, F (A bit of fleece, woven into a fanciful shape, worth 1 gp.)
Effect
- Range: Long (200 ft. + 20 ft./lvl)
- Target or Area: One 10 foot cube (2x2 squares) per ten caster levels, minimum 1.
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- This spell creates the visual Illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect. This may not be used to create images of terrain, such as a hill or wall or empty detailed room, nor can it be used to image massed piles of smaller objects. It can be used to create the image of a single monster, such as a single Orc or even a Bullette, if the caster is high enough level to create such a massive beast. It can be used to make an image of a table, or a chest, or even a window, but if used to image a window it cannot be seen through.
- Nothing created by Silent Image can be used for cover or concealment of any sort. Interacting with Silent Image with any sense other than plain sight allows a saving throw as described above to notice the eerie silence of that raging Bullette, or the fact that the bonfire burning in the front hallway isn't hot.
- Silent Image lays a charge on the caster while it is sustained, but that charge specifically overlaps (and stacks with) Ghost Sound (Sorcerer/Wizard Spell). If a caster already carrying a charge from one of these spells casts the other, the two charges blend and merge, sharing the same charge.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |