Run: Difference between revisions
No edit summary |
(→Run) |
||
Line 2: | Line 2: | ||
'''Type of Action:''' [[Full-Round Action]] | '''Type of Action:''' [[Full-Round Action]] | ||
A character may declare a 'run' action as a full-round action. Running allows the character to move up to four times its listed speed in a straight line (or three times her listed speed if she is wearing heavy armor). The character loses any Dexterity bonus to AC unless she has [[Runner (Feat)]], since running is a more reckless form of movement than walking. If a character declares a 'run' action, she may not make a [[5-Foot Step]] during the same round (except with an action point, or a class ability like the prowler's "Shifty"). | A character may declare a 'run' action as a full-round action. Running allows the character to move up to four times its listed speed in a straight line (or three times her listed speed if she is wearing heavy armor). The character loses any Dexterity bonus to AC unless she has the [[Runner (Feat)]], since running is a more reckless form of movement than walking. If a character declares a 'run' action, she may not make a [[5-Foot Step]] during the same round (except with an action point, or a class ability like the prowler's "Shifty"). | ||
A character can run for a number of rounds equal to her Constitution score, but after that she must make a DC 10 Constitution check to continue running. The character must check again each round in which she continues to run, and the DC of this check increases by 1 for each check she has made previously. When she fails this check, she must stop running. A character that has run to her limit gains the [[Fatigued]] condition. | A character can run for a number of rounds equal to her Constitution score, but after that she must make a DC 10 Constitution check to continue running. The character must check again each round in which she continues to run, and the DC of this check increases by 1 for each check she has made previously. When she fails this check, she must stop running. A character that has run to her limit gains the [[Fatigued]] condition. | ||
Characters using the 'run' action can't cross difficult terrain. Characters may not use the 'run' action if they cannot see. | Characters using the 'run' action can't cross difficult terrain. Characters may not use the 'run' action if they cannot see. |
Revision as of 15:25, 15 April 2019
Run
Type of Action: Full-Round Action
A character may declare a 'run' action as a full-round action. Running allows the character to move up to four times its listed speed in a straight line (or three times her listed speed if she is wearing heavy armor). The character loses any Dexterity bonus to AC unless she has the Runner (Feat), since running is a more reckless form of movement than walking. If a character declares a 'run' action, she may not make a 5-Foot Step during the same round (except with an action point, or a class ability like the prowler's "Shifty").
A character can run for a number of rounds equal to her Constitution score, but after that she must make a DC 10 Constitution check to continue running. The character must check again each round in which she continues to run, and the DC of this check increases by 1 for each check she has made previously. When she fails this check, she must stop running. A character that has run to her limit gains the Fatigued condition.
Characters using the 'run' action can't cross difficult terrain. Characters may not use the 'run' action if they cannot see.