Haste (Bard Spell): Difference between revisions
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| Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects. | | Description=The transmuted creatures move and act more quickly than normal. This extra speed has several effects. | ||
: When making a [[full attack action]], a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full [[base attack bonus]], plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a [[Divine Power (Cleric Spell)]] or that provided by a [[Speed (Magic Property)]] | : When making a [[full attack action]], a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full [[base attack bonus]], plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a [[Divine Power (Cleric Spell)]] or that provided by a weapon with the [[Speed (Melee Weapon Magic Property)|Speed]] magic property (or similar magic property), nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) | ||
: All of the hasted creature's modes of movement (including [[Walk|land]] movement, [[burrow]], [[climb]], [[fly]], and [[swim]]) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. | : All of the hasted creature's modes of movement (including [[Walk|land]] movement, [[burrow]], [[climb]], [[fly]], and [[swim]]) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. |
Revision as of 14:14, 6 June 2019
- Level: Bard 3
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A shaving of licorice root, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), no two of which can be more than 30 ft. apart
- Duration: Until the end of the current encounter (only castable during combat)
- Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
- When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as a Divine Power (Cleric Spell) or that provided by a weapon with the Speed magic property (or similar magic property), nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
- All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack.
- This spell lays an arcane charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |