Foeseeker (Melee Weapon Magic Property): Difference between revisions

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| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.
| Description|A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.


In addition, when used to attack a creature which has concealment (due to terrain, lighting, or anything else), is using [[Stealth]], or is [[invisible]] to the wielder in any way, the eldritch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  
In addition, when used to attack a creature that has concealment (due to terrain, lighting, or anything else), is using [[Stealth]], or is [[invisible]] to the wielder, the eldritch power of the property inflicts terrible harm to that enemy, dealing {{Hi|{{WeapAug|Force|0}}}} on a successful hit. The damage granted by this property is [[bonus damage]], which is not increased by a critical hit.  


As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as {{dmg|force}} damage.  While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.  The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.
As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as {{dmg|force}} damage.  While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder.  The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Revision as of 14:18, 18 June 2019

Foeseeker (Melee Weapon Magic Property)

Enchant Cost: +2

A foeseeker weapon is drawn unerringly toward any creature the wielder wishes to attack. A foeseeker weapon ignores the miss chance for concealment against most targets, though the attack must still target the proper square. This property is always active, and does not require an action to activate.

In addition, when used to attack a creature that has concealment (due to terrain, lighting, or anything else), is using Stealth, or is invisible to the wielder, the eldritch power of the property inflicts terrible harm to that enemy, dealing 3d6 points of bonus Force (energy, uncommon) damage on a successful hit. The damage granted by this property is bonus damage, which is not increased by a critical hit.

As a swift action, if the wielder wishes, they may declare that all of the weapon's damage is dealt as force (energy, uncommon) damage. While transformed in this fashion, the weapon exists fully in both a corporeal and incorporeal state, and therefore it ignores the 50% reduction in damage that is normally granted to incorporeal creatures, or when the wielder and the target exist in different corporeal states. It also deals normal damage to targets in the same corporeal (or incorporeal) state as its wielder. The weapon's damage remains this way until another swift action is expended to turn it off, the weapon is sheathed, or until the wielder takes a full night's rest, whichever occurs first.

Creation: Creator (Feat), Bailiwick Check (DC 23), a languid remnant (tier 1), and an item symbolic of the enchantment.