Deja Vu (Bard Spell): Difference between revisions
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: You reach into the target's mind (which can be yourself) and put its thought processes into a temporary loop. This is of use when you or an ally to whom you have line of sight or line of effect are suddenly placed in unexpected environmental peril. | : You reach into the target's mind (which can be yourself) and put its thought processes into a temporary loop. This is of use when you or an ally to whom you have line of sight or line of effect are suddenly placed in unexpected environmental peril. | ||
: If you or an ally within range are subject to a fall, a collision, or are struck by a trap, Deja Vu convinces the unfortunate target that whatever bad thing is happening to them...already happened, and everything turned out just fine. If the ally fails a saving throw as detailed above (and they may choose to fail this deliberately), then the damage they were about to suffer from their mishap is reduced by | : If you or an ally within range are subject to a fall, a collision, or are struck by a trap, Deja Vu convinces the unfortunate target that whatever bad thing is happening to them...already happened, and everything turned out just fine. If the ally fails a saving throw as detailed above (and they may choose to fail this deliberately), then the damage they were about to suffer from their mishap is reduced by 2d6, plus 1d6 per two caster levels of the caster, round down. Note that this does not alter any conditions laid as a consequence of their mishap, such as maiming inflicted by a trap. The magic is only so potent. | ||
: The body is the playground of the mind, and convincing the mind that their mishap was not that bad...makes it so. | : The body is the playground of the mind, and convincing the mind that their mishap was not that bad...makes it so. |
Revision as of 13:18, 10 July 2019
- Level: Bard 1
- School: Enchantment
Casting
- Casting Time: Immediate Action
- Components: V
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: Will negates
Save DC: 10 + caster stat modifier + spell level - Spell Resistance: Yes
Description
- You make a sudden exclamation of surprise, the magic triggering as fast as thought.
- You reach into the target's mind (which can be yourself) and put its thought processes into a temporary loop. This is of use when you or an ally to whom you have line of sight or line of effect are suddenly placed in unexpected environmental peril.
- If you or an ally within range are subject to a fall, a collision, or are struck by a trap, Deja Vu convinces the unfortunate target that whatever bad thing is happening to them...already happened, and everything turned out just fine. If the ally fails a saving throw as detailed above (and they may choose to fail this deliberately), then the damage they were about to suffer from their mishap is reduced by 2d6, plus 1d6 per two caster levels of the caster, round down. Note that this does not alter any conditions laid as a consequence of their mishap, such as maiming inflicted by a trap. The magic is only so potent.
- The body is the playground of the mind, and convincing the mind that their mishap was not that bad...makes it so.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |