Skeleton Legionnaire: Difference between revisions
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'''XP''' 800 | '''XP''' 800 | ||
NE | NE Medium Undead | ||
'''Init''' +2; '''Senses''' darkvision | '''Init''' +2; '''Senses''' darkvision 60 ft, Perception +5 | ||
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'''Full Melee''' Longsword +6 (1d8+2/19-20x2) | '''Full Melee''' Longsword +6 (1d8+2/19-20x2) | ||
'''Ranged''' Javelin + | '''Ranged''' Javelin +5 (1d8+4/x2) | ||
'''Special Attacks''' None, but see feats | '''Special Attacks''' None, but see feats | ||
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'''Base Atk''' +3; '''CMB''' +7; '''CMD''' 18 | '''Base Atk''' +3; '''CMB''' +7; '''CMD''' 18 | ||
'''Feats''' [[Feint, Improved|Improved Feint | '''Feats''' [[Feint, Improved|Improved Feint]] | ||
'''Skills''' Bluff +8 | '''Skills''' Bluff +8 | ||
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=== SPECIAL ABILITIES === | === SPECIAL ABILITIES === | ||
None, but see feats | None, but see feats | ||
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=== COMBAT TACTICS === | === COMBAT TACTICS === | ||
Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution. | Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution. | ||
At range, they will use their move action to make a feint check (Bluff skill based) and then | At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4, 20x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury. | ||
Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation. | Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation. |
Revision as of 01:42, 25 April 2014
Skeletal Legionnaire (CR 3)
A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers.
Skeleton Legionnaires are even more durable than plain skeletons, the clattering remains of armor serving to protect them in the battle they excelled at in life. Although as mindless as any skeleton, Legionnaires have a ghastly remnant of their martial skill, and will fight with startling ability and skill.
GENERAL
CR 3 Hit Dice 4
XP 800
NE Medium Undead
Init +2; Senses darkvision 60 ft, Perception +5
DEFENSE
AC 19, touch 12, flat-footed 17 (+2 dex, +7 armor)
hp 30
Fort +2, Ref +6, Will +2
Aura: -
SR: -
Special Defenses: DR 5/bludgeoning
Immunities: Undead Traits
Weaknesses: -
OFFENSE
Speed 30 ft.
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee Longsword +6 (1d8+2/19-20x2)
Full Melee Longsword +6 (1d8+2/19-20x2)
Ranged Javelin +5 (1d8+4/x2)
Special Attacks None, but see feats
Action Points 0
STATISTICS
Str 18, Dex 19, Con -, Int 3, Wis 3, Cha 14
Base Atk +3; CMB +7; CMD 18
Feats Improved Feint
Skills Bluff +8
Languages None
SPECIAL ABILITIES
None, but see feats
TREASURE
sell value of approximately 750 gp
COMBAT TACTICS
Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution.
At range, they will use their move action to make a feint check (Bluff skill based) and then hurl javelins with lethal force. (+5 to-hit, 1d8+4, 20x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury.
Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation.