Miscellaneous Equipment: Difference between revisions
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** '''Check DC:''' 5 | ** '''Check DC:''' 5 | ||
A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging. A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill. Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer. They do not protect the wearer's face, head, neck or back. | A leather apron is made of very thick treated leather, meant to protect the wearer from the many hazards of their work, whether that be the flying bone shards a butcher might create while butch-ing, or splatters of molten metal a smith might create during forging. A leather apron provides the wearer DR 1/- and ER 1/-, but only for purposes of using a Profession skill or the Creator skill. Leather aprons have no combat utility, since they only cover the torso and upper legs of the front of the wearer. They do not protect the wearer's face, head, neck, or back. | ||
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A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a small banner also suffers a -2 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A small banner requires one hand to wield unless a banner harness is used. | A small banner is typically designed with the carrier's heraldry or sigil, or the local flag of the banner-carrier's allegiance. Small banners grant nearby allies a +2 bonus to their perception checks to see the banner carrier and take his or her directions. A person carrying a small banner also suffers a -2 penalty to any stealth checks. Warlords use banners to provide bonuses to their allies. A small banner requires one hand to wield unless a banner harness is used. | ||
===Bell=== | ===Bell=== | ||
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A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards. | A small brass bell with a clapper inside, which rings if shook. A fantastic way to wake people up or accompany your retelling of your latest trip to the store. Not recommended for bards. | ||
===Body Art, Crude=== | ===Body Art, Crude=== | ||
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Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact. | Fine body art is a tattoo using a few colors of ink, and creating a good-looking piece of skin art on the wearer. Such a tattoo requires four hours of work to create, and the inks used will fade only a little over a decade or so, though the image created will last for as long as the wearer's skin remains intact. | ||
===Book, Journal (Blank)=== | ===Book, Journal (Blank)=== | ||
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A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top. | A watertight glass bottle, capable of storing liquids. Features a cork to stopper the top. | ||
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This is a deck of normal playing cards, used to play many popular gambling games. Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made. | This is a deck of normal playing cards, used to play many popular gambling games. Card games are preferred by the elites over dice games, though many gamblers aren't terribly picky, so long as wagers are being made. | ||
===Chain (10 ft.)=== | ===Chain (10 ft.)=== | ||
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In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a [[Perception]] check, DC 20. | In addition, this chest has a hidden latch which allows the bottom to be lifted out, exposing small flat space, 1" deep x 1' x 1.5'. Spotting the hidden space requires a [[Perception]] check, DC 20. | ||
===Cot=== | ===Cot=== | ||
* '''Cost:''' 1 gp | * '''Cost:''' 1 gp | ||
* '''Weight:''' | * '''Weight:''' 10 lbs | ||
* '''Craftable?''' Yes | * '''Craftable?''' Yes | ||
** '''Skill:''' Profession (Carpenter) | ** '''Skill:''' Profession (Carpenter) | ||
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A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches. The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled. However, a cot is dramatically more comfortable than sleeping on the ground. | A cot is a low bed frame of wood with a canvas sheet stretched across the frame, providing a place to sleep which is off the ground, if only by a few inches. The frame can be dismantled and reassembled in a few minutes, but is still fairly bulky, even when disassembled. However, a cot is dramatically more comfortable than sleeping on the ground. | ||
===Dice=== | ===Dice=== | ||
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In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies. | In most places, getting caught playing with loaded dice will result in having all your money taken from you, a fairly savage beating, and threats against ever returning to the fine establishment you have just sullied with your filthy, dishonest tendencies. | ||
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Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours. This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch. | Twenty pounds of split, seasoned fire wood, intended to keep a camp fire burning for 12 hours. This firewood is much easier to light and burns with less smoke than firewood scavenged from a wilderness environment. A camp fire occupies one square, inflicts [[Singed]] doing fire damage to anyone who enters that square, and removes cold weather [[Environmental Effects]] in a 15-foot radius (a 7x7 square space), as well as allowing the ability to cook food and providing endless hours of entertainment to anyone who cares to watch. | ||
===Goggles, Smoked=== | ===Goggles, Smoked=== | ||
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** '''Skill:''' Profession (Glass Smith) | ** '''Skill:''' Profession (Glass Smith) | ||
** '''Check DC:''' 20 | ** '''Check DC:''' 20 | ||
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** '''Check DC:''' 5 | ** '''Check DC:''' 5 | ||
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* '''Cost:''' 50 gp | * '''Cost:''' 50 gp | ||
* '''Weight:''' 8 lbs | * '''Weight:''' 8 lbs | ||
* '''Craftable?''' No | * '''Craftable?''' No | ||
** '''Skill:''' - | ** '''Skill:''' - | ||
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===Kit, | ===Kit, Scrivener's=== | ||
* '''Cost:''' 2 gp | * '''Cost:''' 2 gp | ||
* '''Weight:''' 1 lb | * '''Weight:''' 1 lb | ||
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** '''Skill:''' - | ** '''Skill:''' - | ||
** '''Check DC:''' - | ** '''Check DC:''' - | ||
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===Perfume/Cologne (Per Dose)=== | |||
===Perfume/Cologne | |||
* '''Cost:''' 1 gp | * '''Cost:''' 1 gp | ||
* '''Weight:''' 0.1 lbs | * '''Weight:''' 0.1 lbs | ||
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** '''Check DC:''' 5 | ** '''Check DC:''' 5 | ||
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A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges. A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's [[Combat Maneuvers#Sunder|Sunder attempt]] against the door or gate in question. Furthermore, the portable ram is treated as having the [[Weapon Qualities#Sunder|Sunder weapon quality]] granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone. Portable rams are only useful against sized large or smaller doors or gates. Refer to the [[Breaking Objects]] page to determine the Sunder DC and durability of the door or gate in question. | A large metal pole with handles on the sides, allowing up to four people to apply a great deal of force to a door or gate's latch or hinges. A portable ram allows three helpers to use the "aid another" action to assist the primary wielder's [[Combat Maneuvers#Sunder|Sunder attempt]] against the door or gate in question. Furthermore, the portable ram is treated as having the [[Weapon Qualities#Sunder|Sunder weapon quality]] granting the wielder a +2 bonus to Maneuver Offense for Sunder checks, and allowing them to make Sunder checks against doors or gates made from metal or stone. Portable rams are only useful against sized large or smaller doors or gates. Refer to the [[Breaking Objects]] page to determine the Sunder DC and durability of the door or gate in question. | ||
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** '''Skill:''' Profession (Mason) | ** '''Skill:''' Profession (Mason) | ||
** '''Check DC:''' 10 | ** '''Check DC:''' 10 | ||
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** '''Skill:''' Profession (Weaver) | ** '''Skill:''' Profession (Weaver) | ||
** '''Check DC:''' 20 | ** '''Check DC:''' 20 | ||