Repulsive Ochre Jelly: Difference between revisions
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: Lastly, and surprisingly, it ignores [[Types_of_Movement#Occupied_Squares|Occupied]] squares, meaning it can move through allied or enemy spaces (also without provoking) as long as it doesn't end its movement in an occupied or blocked space. Having a jelly flow around you like solid smoke is a disconcerting event, as reported by the rare survivors of jelly attacks. | : Lastly, and surprisingly, it ignores [[Types_of_Movement#Occupied_Squares|Occupied]] squares, meaning it can move through allied or enemy spaces (also without provoking) as long as it doesn't end its movement in an occupied or blocked space. Having a jelly flow around you like solid smoke is a disconcerting event, as reported by the rare survivors of jelly attacks. | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
| | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
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POISON / DISEASE FORMAT | |||
{{Malady | |||
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<!-- SPECIAL ABILITY 2 --> | <!-- SPECIAL ABILITY 2 --> | ||
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| Ability-2-Description = Up to once per round per attacker, when an ochre jelly is subjected to {{dmg|bludgeoning}} or {{dmg|slashing}} damage, some of the festering boils on its surface burst, spraying acid on all squares within fifteen feet of its space. Creatures in the affected area take {{Special-Swift-Dmg}} points of {{dmg|acid}} damage, but may make a reflex save, DC {{Save-DC}}, for half. This is a triggered free action, which happens each time it is subjected to bludgeoning or slashing damage in a given round by a different attacker. | | Ability-2-Description = Up to once per round per attacker, when an ochre jelly is subjected to {{dmg|bludgeoning}} or {{dmg|slashing}} damage, some of the festering boils on its surface burst, spraying acid on all squares within fifteen feet of its space. Creatures in the affected area take {{Special-Swift-Dmg}} points of {{dmg|acid}} damage, but may make a reflex save, DC {{Save-DC}}, for half. This is a triggered free action, which happens each time it is subjected to bludgeoning or slashing damage in a given round by a different attacker. | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
| | {{Ranged-Dmg}} | ||
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POISON / DISEASE FORMAT | |||
{{Malady | |||
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<!-- SPECIAL ABILITY 3 --> | <!-- SPECIAL ABILITY 3 --> | ||
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<!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | ||
| Ability-3-Description = Once per round as a free action, the Ochre Jelly may attempt a [[Sunder]] maneuver against the first creature it successfully strikes. This is a free action that does not provoke attacks of opportunity. The Ochre Jelly makes a combat maneuver check, making a Maneuver Offense check (1d20 + {{Maneuver-Offense}} versus the target's [[Maneuver Defense]]). If successful, the first non-broken item on this list becomes corroded, suffering one or more points of durability damage. An item reduced to 0 or fewer points of durability gains the [[Broken]] condition. Targeted items, in order, are: | | Ability-3-Description = Once per round as a free action, the Ochre Jelly may attempt a [[Sunder]] maneuver against the first creature it successfully strikes. This is a free action that does not provoke attacks of opportunity. The Ochre Jelly makes a combat maneuver check, making a Maneuver Offense check (1d20 + {{Maneuver-Offense|n=+2}} versus the target's [[Maneuver Defense]]). If successful, the first non-broken item on this list becomes corroded, suffering one or more points of durability damage. An item reduced to 0 or fewer points of durability gains the [[Broken]] condition. Targeted items, in order, are: | ||
::* Shield | ::* Shield | ||
::* Armor | ::* Armor | ||
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:If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect. Since the ochre jelly is mindless, it must always follow this sequence and may not choose a more effective item from the list to corrode first. Note that, unlike a normal Sunder attack, this attack does not deal additional damage, since the Ochre Jelly already dealt normal attack damage prior to making the sunder. | :If none of the above items are present, or all of them are broken, the Sunder maneuver has no effect. Since the ochre jelly is mindless, it must always follow this sequence and may not choose a more effective item from the list to corrode first. Note that, unlike a normal Sunder attack, this attack does not deal additional damage, since the Ochre Jelly already dealt normal attack damage prior to making the sunder. | ||
<!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables | <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | ||
| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
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}} | |||
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<!-- SPECIAL ABILITY 4 --> | <!-- SPECIAL ABILITY 4 --> | ||
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| Ability-4-Description = | | Ability-4-Description = | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
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<!-- SPECIAL ABILITY 5 --> | <!-- SPECIAL ABILITY 5 --> | ||
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| Ability-5-Description = | | Ability-5-Description = | ||
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| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
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<!-- SPECIAL ABILITY 6 --> | <!-- SPECIAL ABILITY 6 --> | ||
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| Ability-6-Description = | | Ability-6-Description = | ||
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{{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | |||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
| | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | ||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
| | {{Ranged-Dmg}} | ||
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POISON / DISEASE FORMAT | |||
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<!-- SPECIAL ABILITY 7 --> | <!-- SPECIAL ABILITY 7 --> | ||
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| Ability-7-Description = | | Ability-7-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
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| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
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}} | |||
--> | |||
<!-- SPECIAL ABILITY 8 --> | <!-- SPECIAL ABILITY 8 --> | ||
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| Ability-8-Description = | | Ability-8-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
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| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
| | {{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | ||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
| | {{Maneuver-Offense}} {{Secondary-Dmg}} | ||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
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}} | |||
--> | |||
<!-- SPECIAL ABILITY 9 --> | <!-- SPECIAL ABILITY 9 --> | ||
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| Ability-9-Description = | | Ability-9-Description = | ||
<!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables: | |||
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| | {{To-Hit}} {{Skill-DC|Easy}} {{Special-Standard-Dmg}} | ||
{{Touch-Attack}} {{Skill-DC|Average}} {{Special-Swift-Dmg}} | |||
{{Save-DC}} {{Skill-DC|Challenging}} {{Special-Alpha-Dmg}} | |||
{{Hit-Points}} {{Skill-DC|Hard}} {{Ability-Dmg}} | |||
{{Bloodied-Hit-Points}} {{Skill-DC|Impossible}} {{Siege-Dmg}} | |||
{{Hit-Dice}} {{Primary-Dmg}} | |||
{{Maneuver-Offense}} {{Secondary-Dmg}} | |||
{{Maneuver-Defense}} {{Tertiary-Dmg}} | |||
{{CR}} {{Quaternary-Dmg}} | |||
{{Ranged-Dmg}} | |||
POISON / DISEASE FORMAT | |||
{{Malady | |||
| Name = | |||
| Intensity = | |||
| Save-Type = | |||
| Save-Mod = | |||
| Frequency = | |||
| Effect = | |||
| Fruition = | |||
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}} | |||
--> | |||
<!-- COMBAT TACTICS --> | <!-- COMBAT TACTICS --> | ||