Talk:Eyes Slot Magic Items: Difference between revisions

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  *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
  *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level


  pirates eyepatch = gain scaling brachiating move, swim speed, add BAB to scaling number of melee attacks you make with a flanking bonus
  pirates eyepatch = gain scaling brachiating move, swim speed, add BAB as damage to scaling number of melee attacks you make with a flanking bonus
 
eyepatch +1, CL3, lesser swim 10, add highest BAB from any class to damage to one attack per encounter
eyepatch +2, CL7, lesser swim 20, BAB 3/day
eyepatch +3, CL11, lesser swim 40, brach 20, BAB 1/enc
eyepatch +4, CL15, lesser swim 60, brach 30, BAB 5/day
eyepatch +5, CL19, greater swim 60, brach 40, BAB 2/enc
eyepatch +6, CL23, greater swim 60, brach 60, BAB 9/day
eyepatch +7, CL27, greater swim 90, brach 60, BAB 5/enc
eyepatch +8, CL31, greater swim 90, brach 90, BAB 3/round
eyepatch +9, CL35, greater swim 120, brach 90, BAB 5/round
 


   Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks
   Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks

Revision as of 16:45, 18 August 2019

Ectoplasmic Spell (Feat) item. also allows seeing ethereal/invis? hrrrm, expensive
Focused Spell (Feat) item
eyes of the eagle = gives scaling +1 to +3 bonus on perception checks, gives scaling +10 to +40 foot increases to the perception range. nine items issue: cannot make perception checks or other skill roles involving reading anything in your own or adjacent squares.

*** should add in an inherent bonus to perception as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares.

*** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
pirates eyepatch = gain scaling brachiating move, swim speed, add BAB as damage to scaling number of melee attacks you make with a flanking bonus
eyepatch +1, CL3, lesser swim 10, add highest BAB from any class to damage to one attack per encounter
eyepatch +2, CL7, lesser swim 20, BAB 3/day
eyepatch +3, CL11, lesser swim 40, brach 20, BAB 1/enc
eyepatch +4, CL15, lesser swim 60, brach 30, BAB 5/day
eyepatch +5, CL19, greater swim 60, brach 40, BAB 2/enc
eyepatch +6, CL23, greater swim 60, brach 60, BAB 9/day
eyepatch +7, CL27, greater swim 90, brach 60, BAB 5/enc
eyepatch +8, CL31, greater swim 90, brach 90, BAB 3/round
eyepatch +9, CL35, greater swim 120, brach 90, BAB 5/round


 Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks

*** should add in an inherent bonus to skills as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
eyes of the owl = gain low light vision to scaling distances, should improve racial low-light, should have a few levels (120', 240', and 480') and be CHEAP-ish at all levels.
kinsight goggles = as written, to scaling distances
goggles of shadow = changes all light levels to a scaling distance to dim light; should grant wearer mallori-vision, if they don't already have it. Starts at short range and scales to really good.  Could actually change the light levels around them.
goggles of night = grants scaling distance darkvision.
sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc...
swordmaster's blindfold = as written, scaling  also adds reach?  hrrrm.  immune to blind vs sight, since you already are.  immune to gaze attacks