Talk:Wrists Slot Magic Items: Difference between revisions

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  spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
  spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
the bonuses to manaburning are painful, but how the temps scale needs some thinking to offset.  temps BEFORE provoke, or after?  could be another knob...
   
   
  sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc
  sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc
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  longarm bracers = add +1 reach to one attack per encounter, per round, all melee, increases to inclusive, then to +2 reach inclusive at Epic
  longarm bracers = all increases inclusive...this should be expensive?  although the good all-melee isn't until epic... hrrrm
   
   
  lb+1, CL6, +1 reach 2/enc
  lb+1, CL6, +1 reach 2/enc
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  lb+8, CL34, +3r, 4/round
  lb+8, CL34, +3r, 4/round
  lb+9, CL38, +3r, all melee
  lb+9, CL38, +3r, all melee


  charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
  charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale

Revision as of 14:05, 28 August 2019

Harrowing Spell (Feat) item
spellguard bracers = add scaling bonuses to cast defensively, adds temp hitpoints when casting while threatened, adds +1 circle if manaburning a spell by at least two levels while threatened
the bonuses to manaburning are painful, but how the temps scale needs some thinking to offset.  temps BEFORE provoke, or after?  could be another knob... 

sb+1, CL4, +1 to cast defensively, +1 temp hit point 1/enc
sb+2, CL8, +1 cast, +2 temp 1/enc, +1 circle if manaburn two slots while defensive
sb+3, CL12, +1 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+4, CL16, +2 cast, 1+spell level temps 1/enc, +1 circle for 2
sb+5, CL20, +2 cast, 1+spell level temps 1/enc, +1 circ for 2, +2 for 3
sb+6, CL24, +2 cast, 1+spell level temps 1/round, +1 circ for 2, +2 for 3
sb+7, CL28, +3 cast, 2xspell level temps 1/round, +1 circ for 2, +2 for 3
sb+8, CL32, +3 cast, 2xspell level temps 2/round, +1 circ for 2, +2 for 3
sb+9, CL36, +3 cast, 2xspell level temps 3/round, +2 circ for 2


longarm bracers = all increases inclusive...this should be expensive?  although the good all-melee isn't until epic... hrrrm

lb+1, CL6, +1 reach 2/enc
lb+2, Cl10, +1 r 2/round
lb+3, CL14, +1r 3/round
lb+4 CL18, +2r 3/round
lb+5, Cl22, +1r all melee
lb+6, CL26, +2r, 4/round
lb+7, Cl30, +2r, all melee
lb+8, CL34, +3r, 4/round
lb+9, CL38, +3r, all melee


charm bracelet = complex item with a whole menu of effects? NAY! a set of one-purpose items that scale
avenging knight bracers = gain Smite a scaling number of times per day.  if already have smite, no effect
manacles of keeping = combine manacles of cooperation, shackles of compliannce, durance vile, make good
verdant vine bracer = makes a scaling number of goodberries per day, throw berry as ray weapon doing mighty fist of the earth effect as vines, use berry as barkskin, use berry as climbing beanstalk, vine strike, all scaling
slaughter berry, to match the victory berry thing
bracers of sworn vengeance = same mechanic, scale it as much as we want