Talk:Magic Staves: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 8: | Line 8: | ||
:* when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff. | :* when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff. | ||
thought: | thought: should staves have 15 daily charges? should buying multiple instances of the same rod improve the action economy of a staff? it's very expensive, after all.... | ||
Revision as of 18:07, 16 September 2019
Staves always have the following traits:
- all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.
- If you use touch attacks, you don't get to add your STR modifier to the damage.
- all staves have 3 spells on them, selected at purchase, max 4th spell level, just like rods.
- all staves have 10 charges that automatically come back after a full night's rest. Cannot be boosted or recharged with manastones.
- 0th level spells cost no charges, 1st level spells cost 1 charge, 2nd level spells cost 2 charges, 3rd level spells cost 3 charges, and 4th level spells cost 4 charges.
- all staves also have 1 wand effect on them, which affects the caster's spells, and/or the spells castable through the staff...
- when purchasing a staff, the buyer picks 3 rods, and 1 wand, and totals the cost of all 4 to get the price of the staff.
thought: should staves have 15 daily charges? should buying multiple instances of the same rod improve the action economy of a staff? it's very expensive, after all....
- Staff of Power
- Staff of One Hundred Hands
- Staff of Summoning
- Fortification Staff (wall spells)
- Upheaval Staff (pillar spells)
- Staff of the Burning Man