Magic Missile (Sorcerer/Wizard Spell): Difference between revisions
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:For every two [[caster level]]s beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the un-augmented maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for [[Spell Resistance]] or roll damage. | :For every two [[caster level]]s beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the un-augmented maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for [[Spell Resistance]] or roll damage. | ||
: This custom damage profile is treated as {{Hi|Circle 2}} for [[mana-burn]]ing purposes, namely, expending one additional spell moves the damage to the normal damage profile for Circle 3, and the number of missiles | : This custom damage profile is treated as {{Hi|Circle 2}} for [[mana-burn]]ing purposes, namely, expending one additional spell moves the damage to the normal damage profile for Circle 3, and the number of missiles may increase if the caster is sixth level or above. There is one missile per die (plus any adders) rolled for the Circle the spell is boosted to reach. The maximum number of targets remains capped at five, as above, and the caster may assign missiles to targets as they wish. | ||
Revision as of 17:39, 21 September 2019
- Level: Sorcerer/Wizard 1
- School: Evocation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S
Effect
- Range: Medium (100 ft. + 10 ft./lvl)
- Target or Area: Up to five creatures within range, no two of which can be more than 15 ft. apart
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- This spell is a hissing and sibilant verse of near-poetry, the sound of nearly pure magic. Upon completion, one or more missiles of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force (energy, uncommon) damage.
- The missile strikes unerringly as long as there is line of effect and line of sight, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell, and it cannot inflict Sunders.
- For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the un-augmented maximum of five missiles at 9th level or higher. If you shoot multiple missiles, you can have them strike a single creature or several creatures. A single missile can strike only one creature. You must designate targets before you check for Spell Resistance or roll damage.
- This custom damage profile is treated as Circle 2 for mana-burning purposes, namely, expending one additional spell moves the damage to the normal damage profile for Circle 3, and the number of missiles may increase if the caster is sixth level or above. There is one missile per die (plus any adders) rolled for the Circle the spell is boosted to reach. The maximum number of targets remains capped at five, as above, and the caster may assign missiles to targets as they wish.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |