Cure Critical Wounds (Alchemist Extract): Difference between revisions

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| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range=<onlyinclude>{{#ifeq:{{{transcludesection|Range}}}
| Range|Touch
| Range|Self
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
   <!-- Values: Self, Touch, Close, Medium, Long, or anything else -->
}}</onlyinclude>
}}</onlyinclude>


| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target=<onlyinclude>{{#ifeq:{{{transcludesection|Target}}}
| Target|{{targets|1}}, creature touched
| Target|you
}}</onlyinclude>
}}</onlyinclude>


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}}</onlyinclude>


| Description = When laying your hand upon a living creature, you channel positive energy that cures 8d8 points of damage +2 point per [[caster level]] (maximum +40). Since [[Undead Traits|undead]] are powered by negative energy, this spell deals damage to them instead of curing their wounds. An [[undead]] creature can apply spell resistance, and can attempt a WILL save to take half damage.
| Description = You brew this extract from your own Vital Essence, mixed with a tiny fraction of Heaven's Vaulting Might. It tastes of overwhelming goodness. When you drink the elixir, it cures 8d8 points of damage +2 point per [[caster level]] (maximum +40).  


::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Alchemist Extract)|Cure Light]],&ensp; [[Cure Moderate Wounds (Alchemist Extract)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Alchemist Extract)|Cure Serious]],&ensp; [[Cure Critical Wounds (Alchemist Extract)|Cure Critical]]}}
::: {{Smaller|See also:&ensp; [[Cure Light Wounds (Alchemist Extract)|Cure Light]],&ensp; [[Cure Moderate Wounds (Alchemist Extract)|Cure Moderate]],&ensp; [[Cure Serious Wounds (Alchemist Extract)|Cure Serious]],&ensp; [[Cure Critical Wounds (Alchemist Extract)|Cure Critical]]}}

Revision as of 15:29, 2 October 2019

Level: Alchemist
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S

Effect

Range: Self
Target or Area: you
Duration: Instantaneous
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You brew this extract from your own Vital Essence, mixed with a tiny fraction of Heaven's Vaulting Might. It tastes of overwhelming goodness. When you drink the elixir, it cures 8d8 points of damage +2 point per caster level (maximum +40).
See also:  Cure Light,  Cure Moderate,  Cure Serious,  Cure Critical

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30