Air Step (Ranger Poultice): Difference between revisions
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| Description = This | | Description = This poultice is brewed from high, airy leaves, fronds, and vines, that have grown and spent their entire existence high in the airy void. The holder of the poultice charges it with a vial of elemental air, and then slathers it upon their form. | ||
: This | : This poultice functions as [[Air Walk (Cleric Spell)]], except you gain [[Hover]] equal to half your Walk speed. | ||
: This poultice can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by the holder of this poultice after they apply it are dispersed in those squares. | |||
: Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected. | : Obscuring spells include: {{Spell-Type|Obscuring}}, and any other effects the GM rules as being affected. |
Latest revision as of 14:54, 19 October 2019
- Level: Ranger 2
- School: Transmutation
Casting
- Casting Time: Standard Action, or the first attack of a Full Attack Action
- Components: V, S, M (A puff of air expelled by an air elemental, worth 1 gp.)
Effect
- Range: Self
- Target or Area: you
- Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- This poultice is brewed from high, airy leaves, fronds, and vines, that have grown and spent their entire existence high in the airy void. The holder of the poultice charges it with a vial of elemental air, and then slathers it upon their form.
- This poultice functions as Air Walk (Cleric Spell), except you gain Hover equal to half your Walk speed.
- This poultice can be used to disperse Obscuring spells. Gases, fogs, and vapors that intersect the squares occupied by the holder of this poultice after they apply it are dispersed in those squares.
- Obscuring spells include: Obscuring (Acid Fog (Sorcerer/Wizard Spell), Aggressive Thundercloud, Greater (Druid Spell), Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell), Aggressive Thundercloud (Druid Spell), Aggressive Thundercloud (Sorcerer/Wizard Spell), Barrow Haze (Cleric Spell), Barrow Haze (Sorcerer/Wizard Spell), Cloudkill (Sorcerer/Wizard Spell), Euphoric Cloud (Druid Spell), Euphoric Cloud (Sorcerer/Wizard Spell), Fog Cloud (Alchemist Extract), Fog Cloud (Druid Spell), Fog Cloud (Ranger Poultice), Fog Cloud (Sorcerer/Wizard Spell), Incendiary Cloud (Sorcerer/Wizard Spell), Mind Fog (Bard Spell), Mind Fog (Paladin Spell), Mind Fog (Sorcerer/Wizard Spell), Nauseating Trail (Alchemist Extract), Nauseating Trail (Druid Spell), Nauseating Trail (Sorcerer/Wizard Spell), Plague Storm (Cleric Spell), Plague Storm (Druid Spell), Plague Storm (Sorcerer/Wizard Spell), Solid Fog (Sorcerer/Wizard Spell), Stinking Cloud (Alchemist Extract), Stinking Cloud (Sorcerer/Wizard Spell), Twilight Haze (Paladin Spell), Twilight Haze (Sorcerer/Wizard Spell)), and any other effects the GM rules as being affected.
- This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.