Base Weapon Damage: Difference between revisions
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! Character Level || Base Weapon Damage | ! Character Level || Base Weapon Damage | ||
|- | |- | ||
| 1 – | | 1 – 5 || 1d8 | ||
|- | |- | ||
| | | 6 – 10 || 2d8 | ||
|- | |- | ||
| | | 11 – 15 || 3d8 | ||
|- | |- | ||
| | | 16 – 20 || 4d8 | ||
|- | |- | ||
| | | 21 – 25 || 5d8 | ||
|- | |||
| 26 – 30 || 6d8 | |||
|- | |||
| 31 – 35 || 7d8 | |||
|} | |} | ||
=== Base Weapon Damage === | === Base Weapon Damage === | ||
Beginning at | Beginning at 6th level, base weapon dice damage is doubled. This does not double STR, feat, precision or other modifiers to the base weapon damage, just the base damage of the weapon. This applies to melee, ranged, and thrown weapons alike. This does not apply to classes with fixed damage, such as the monk or brawler unarmed damage. For example, a longsword deals 2d8 base weapon damage after 6th level. This bonus increases to triple weapon dice damage at 11th level, x4 at 16th level, x5 at 21st level, x6 at 26th level, and x7 at 31st level and above. | ||
These adjustments DO get factored into a weapon's critical hit damage. For example, an 1st level character wielding a longsword who critically hits (longswords deal double damage on a crit) would deal 2d8 + double their strength modifier. The same character at | These adjustments DO get factored into a weapon's critical hit damage. For example, an 1st level character wielding a longsword who critically hits (longswords deal double damage on a crit) would deal 2d8 + double their strength modifier. The same character at 6th level would deal 4d8 + double their strength modifier on a critical hit. |
Revision as of 20:47, 6 November 2019
Character Level | Base Weapon Damage |
---|---|
1 – 5 | 1d8 |
6 – 10 | 2d8 |
11 – 15 | 3d8 |
16 – 20 | 4d8 |
21 – 25 | 5d8 |
26 – 30 | 6d8 |
31 – 35 | 7d8 |
Base Weapon Damage
Beginning at 6th level, base weapon dice damage is doubled. This does not double STR, feat, precision or other modifiers to the base weapon damage, just the base damage of the weapon. This applies to melee, ranged, and thrown weapons alike. This does not apply to classes with fixed damage, such as the monk or brawler unarmed damage. For example, a longsword deals 2d8 base weapon damage after 6th level. This bonus increases to triple weapon dice damage at 11th level, x4 at 16th level, x5 at 21st level, x6 at 26th level, and x7 at 31st level and above.
These adjustments DO get factored into a weapon's critical hit damage. For example, an 1st level character wielding a longsword who critically hits (longswords deal double damage on a crit) would deal 2d8 + double their strength modifier. The same character at 6th level would deal 4d8 + double their strength modifier on a critical hit.