Delayed Bomb (Discovery): Difference between revisions
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{{Template:Discovery | |||
= | | IsBombMod=<onlyinclude>{{#ifeq:{{{transcludesection|IsBombMod}}} | ||
| IsBombMod|Y | |||
}}</onlyinclude> | |||
| Flavor = | |||
| Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | |||
| Type|Su | |||
}}</onlyinclude> | |||
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |||
| Prerequisites|- | |||
}}</onlyinclude> | |||
| Benefit=<onlyinclude>{{#ifeq:{{{transcludesection|Benefit}}} | |||
| Benefit|The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be set to persist up to a maximum number of rounds equal to the alchemist's class level. If at any point the alchemist reclaims possession of the delayed bomb, they can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage (see [[Splash Weapons]]) to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If they create another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful [[Disable Device]] check (versus a {{Skill DC|Challenging DC}} based on the Alchemist's character level. | |||
}}</onlyinclude> | |||
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}} | |||
| ShortDesc|Create a bomb that goes off one or more rounds after you place it. | |||
}}</onlyinclude> | |||
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Revision as of 15:04, 20 November 2019
Ability Type: Su
Prerequisites: -
Benefit: The alchemist can place a bomb so that it explodes a number of rounds after the alchemist ceases contact with the bomb. This delay can be set to persist up to a maximum number of rounds equal to the alchemist's class level. If at any point the alchemist reclaims possession of the delayed bomb, they can end the timer and prevent the bomb's detonation. A delayed bomb detonates immediately if any other creature attempts to touch or move it, or if the bomb's contents are removed from the vial (such as if the vial breaks). The bomb deals damage as if it scored a direct hit to any creature in the square with the bomb when it detonates, and splash damage (see Splash Weapons) to all adjacent creatures as normal. An alchemist cannot have more than one delayed bomb at one time. If they create another delayed bomb, the previous bomb becomes inert. Dispel magic can neutralize a delayed bomb, as can a successful Disable Device check (versus a Template:Skill DC based on the Alchemist's character level.
Note: This is a 'bomb modifier' discovery, and may not be combined with any other 'bomb modifier' discoveries, until the alchemist learns the Eureka Bombs class feature at level 17.