Fey Bloodline: Difference between revisions
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| Bloodline-Power-1 = Laughing Touch (Su): As a swift action, once per day, you may make a melee touch attack against any creature. If you succeed, the touched creature bursts into gleeful laughter, inflicting the [[Rattled]] condition until the end of the encounter, or they act to clear it. You may use this ability one additional time each day for every five class levels you possess in Sorcerer. If you are wielding an Implement, the bonuses to-hit for that item apply to this ability. | | Bloodline-Power-1 = Laughing Touch (Su): As a swift action, once per day, you may make a melee touch attack against any creature. If you succeed, the touched creature bursts into gleeful laughter, inflicting the [[Rattled]] condition until the end of the encounter, or they act to clear it. You may use this ability one additional time each day for every five class levels you possess in Sorcerer. If you are wielding an Implement, the bonuses to-hit for that item apply to this ability. | ||
| Bloodline-Power-2 = Fleeting Glance (Sp): You can turn [[invisible]] as a swift action once per day. This invisible state lasts until you break it by attacking, it is dispelled, the end of your next encounter, or you begin a full night's rest. This ability functions as [[ | | Bloodline-Power-2 = Fleeting Glance (Sp): You can turn [[invisible]] as a swift action once per day. This invisible state lasts until you break it by attacking, it is dispelled, the end of your next encounter, or you begin a full night's rest. This ability functions as [[Invisibility, Greater (Sorcerer/Wizard Spell) | Greater Invisibility]] starting at sorcerer level 16. You can use this ability twice per day at sorcerer level 11, three times at sorcerer level 21, and four times per day at sorcerer level 31. | ||
| Bloodline-Power-3 = | | Bloodline-Power-3 = | ||
| Bloodline-Power-4 = | | Bloodline-Power-4 = |
Revision as of 18:45, 27 November 2019
Your ancestors were erudite, highly cultured, and some would even say, otherworldly. You have inherited every dram of that genteel, ethereal nature. Your birthright is laughing grace, edged with a razor's wit and the ability to delight in the circumstances of others, both gracious and dire. The capricious power smiles in your veins, secretly delighted as you unlock your heritage.
Bloodline Skill
A sorcerer with this bloodline gains a bonus Natural Talent in the Disguise skill. Natural talent skills can have any ability modifier added to them, in place of the ability modifier they normally use. In addition, natural talent skills never suffer from an Armor Check Penalty, even if the assigned ability modifier is STR or DEX.
Bonus Spells
Upon gaining a 3rd level in the sorcerer class, and at every odd-numbered sorcerer class level thereafter, the sorcerer's bloodline provides them a bonus spell known, in addition to the spells known granted by the sorcerer class. These bonus bloodline spells do not increase the number of spells the sorcerer may cast per day.
- 3rd: Animate Rope
- 5th: Dancing Lantern
- 7th: Juxtaposition
- 9th: Least Polymorph
- 11th: Adjustable Disguise
- 13th: Final Sacrifice
- 15th: Charm Monster
- 17th: Master's Escape
- 19th: Summon Monster V
- 22nd: Hostile Juxtaposition
- 24th: Damnation Stride
- 26th: Apparition
- 28th: Move Earth
- 30th: Mirage Arcana
- 32nd: Heart of Glass
- 34th: Dominate Monster
Bonus Feats
Upon gaining a 4th level in the sorcerer class, the character may choose one bonus feat from the list below. The sorcerer's bloodline grants them additional bonus feats for every 5 sorcerer class levels beyond 4th (i.e. 9th level, 14th level, 19th level, 24th level, 29th level, and 34th level). In all cases, the sorcerer must meet the prerequisites of the feat in order to select it.
Bloodline Arcana
Sorcerers with the Fey bloodline gain a +1 bloodline bonus to the Save DC of any Charm or Dominate spell they cast.
Bloodline Powers
Sorcerer bloodlines grant powers to the sorcerer at 1st, 6th, 11th, 16th, 21st, 26th, and 31st sorcerer class levels. These powers are:
- 1st: Laughing Touch (Su): As a swift action, once per day, you may make a melee touch attack against any creature. If you succeed, the touched creature bursts into gleeful laughter, inflicting the Rattled condition until the end of the encounter, or they act to clear it. You may use this ability one additional time each day for every five class levels you possess in Sorcerer. If you are wielding an Implement, the bonuses to-hit for that item apply to this ability.
- 6th: Fleeting Glance (Sp): You can turn invisible as a swift action once per day. This invisible state lasts until you break it by attacking, it is dispelled, the end of your next encounter, or you begin a full night's rest. This ability functions as Greater Invisibility starting at sorcerer level 16. You can use this ability twice per day at sorcerer level 11, three times at sorcerer level 21, and four times per day at sorcerer level 31.
- 11th:
- 16th:
- 21st:
- 26th:
- 31st: