Numbing Creature: Difference between revisions
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A Numbing Creature uses all of the base creature's statistics and abilities except as noted below. | A Numbing Creature uses all of the base creature's statistics and abilities except as noted below. | ||
=== CR === | === CR (challenge rating) === | ||
Same as base creature +1. | Same as base creature +1. | ||
Line 37: | Line 37: | ||
=== Melee Attacks === | === Melee Attacks === | ||
A Numbing Creature retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. At CR 9 and above, the Numbing Creature adds 1d6 of cold damage to all its melee attacks. | A Numbing Creature retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. At CR (challenge rating) 9 and above, the Numbing Creature adds 1d6 of cold damage to all its melee attacks. | ||
=== Space and Reach === | === Space and Reach === |
Revision as of 18:32, 1 January 2020
'Numbing Creature' is an inherited pattern that can be added to any Creature, hereafter referred to as the base creature.
A Numbing Creature uses all of the base creature's statistics and abilities except as noted below.
CR (challenge rating)
Same as base creature +1.
Size and Type
The creature's Size and Type do not change.
Initiative Modifier
The creature's initiative modifier increases by +1.
Senses
No changes.
Armor Class
Numbing Creatures gain +2 AC. This is granted by adding to the base creature's natural armor bonus.
Hit Dice
No changes.
Defensive Ability
A Numbing Creature gains the following abilities, which may be added to their Bestiary entry:
Aura: Once per round, when it makes any attack action, a Numbing Creature emits a freezing cold wave as an aura surrounding it. This may be a mist of icy spores, freezing sprays of ice from it's skin or bones, flakes of magical glacial ice it sprinkled on its weapons, or some alchemical goop it has smeared on its armor. This is a cold damage aura that effects all enemy creatures within adjusted Challenge Rating/10 (round down, minimum 1, 2 at 21 to 29, 3 at 30+) squares of the Caustic Creature's space. This damage aura inflicts Special Swift Damage points of cold (energy, common) damage. Affected characters may roll a Fortitude save against an Average Save DC to only take half damage.
SR: Same as Base Creature
Special Defenses: The Numbing Creature is immune to Cold damage.
Speed
A Numbing Creature's base speed improves by ten feet in all movement categories it has.
Melee Attacks
A Numbing Creature retains all the base creature's attacks, and its weapon and armor proficiencies. These attacks retain the same primary or secondary status they had for the base creature. At CR (challenge rating) 9 and above, the Numbing Creature adds 1d6 of cold damage to all its melee attacks.
Space and Reach
No Changes.
Offensive Ability
Aside from the changes above and below, no offensive abilities.
Ability Scores
No changes.
Maneuver Offense and Maneuver Defense
No changes.
Feats
No changes.
Skills
No changes.