Acrobatics: Difference between revisions

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| Benefit = You can use acrobatics to soften a fall, but only during your turn and when you are aware of the potential of falling. This can be from a failed jump or balance check, or simply dropping down from a height intentionally.  Traps and other effects which cause you to fall unexpectedly, or which occur outside of your turn, do not allow a check to mitigate the falling damage they cause.
| Benefit = You can use acrobatics to soften a fall, but only during your turn and when you are aware of the potential of falling. This can be from a failed jump or balance check, or simply dropping down from a height intentionally.  Traps and other effects which cause you to fall unexpectedly, or which occur outside of your turn, do not allow a check to mitigate the falling damage they cause.


| Action = This is a free action that can only be made during your turn, and when you are aware of the potential for falling.
Note that the act of willingly dropping down from a height eliminates the first 10 feet of falling damage.  This acrobatics check determines whether you can also mitigate the second 10 feet of falling damage.
 
| Action = This is a [[free action]] that can only be made during your turn, and when you are aware of the potential for falling.


| DC = 15
| DC = 15
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| Assist = No
| Assist = No


| Success = A successful acrobatics check eliminates the first 10 feet of falling damage, and converts the second 10 feet of falling damage to [[Non-Lethal Damage]].  If you take any lethal damage from the fall, you land prone.  However, if you are able to eliminate all lethal damage from the fall (by any means, including DR), you then land on your feet.  See [[Falling Down|Falling]] for details.
| Success = A successful acrobatics check eliminates the second 10 feet of falling damage.  If you take any {{dmg|falling}} damage from the fall, you are still knocked [[prone]].  However, if you are able to eliminate all falling damage from the fall (by any means, including DR), you then land on your feet.  See [[Falling Down|Falling]] for details.


| Failure = The damage is not reduced.
| Failure = The second 10 feet of falling damage is still applied as normal.


| Retry = No
| Retry = No


| Provokes = Making the check does not provoke. Any falling movement which qualifies for this skill use is considered intentional movement and therefore provokes attacks of opportunity.
| Provokes = Making the check does not provoke. However, any falling movement which qualifies for this skill use is considered intentional movement and therefore provokes attacks of opportunity.


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Revision as of 20:54, 15 January 2020