Acrobatics: Difference between revisions
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| Benefit = You can use acrobatics to soften a fall, but only during your turn and when you are aware of the potential of falling. This can be from a failed jump or balance check, or simply dropping down from a height intentionally. Traps and other effects which cause you to fall unexpectedly, or which occur outside of your turn, do not allow a check to mitigate the falling damage they cause. | | Benefit = You can use acrobatics to soften a fall, but only during your turn and when you are aware of the potential of falling. This can be from a failed jump or balance check, or simply dropping down from a height intentionally. Traps and other effects which cause you to fall unexpectedly, or which occur outside of your turn, do not allow a check to mitigate the falling damage they cause. | ||
| Action = This is a free action that can only be made during your turn, and when you are aware of the potential for falling. | Note that the act of willingly dropping down from a height eliminates the first 10 feet of falling damage. This acrobatics check determines whether you can also mitigate the second 10 feet of falling damage. | ||
| Action = This is a [[free action]] that can only be made during your turn, and when you are aware of the potential for falling. | |||
| DC = 15 | | DC = 15 | ||
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| Assist = No | | Assist = No | ||
| Success = A successful acrobatics check eliminates | | Success = A successful acrobatics check eliminates the second 10 feet of falling damage. If you take any {{dmg|falling}} damage from the fall, you are still knocked [[prone]]. However, if you are able to eliminate all falling damage from the fall (by any means, including DR), you then land on your feet. See [[Falling Down|Falling]] for details. | ||
| Failure = The damage is | | Failure = The second 10 feet of falling damage is still applied as normal. | ||
| Retry = No | | Retry = No | ||
| Provokes = Making the check does not provoke. | | Provokes = Making the check does not provoke. However, any falling movement which qualifies for this skill use is considered intentional movement and therefore provokes attacks of opportunity. | ||
}} | }} |