Handle Animal: Difference between revisions
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m (Text replacement - " CR " to " CR (challenge rating) ") |
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| Modifiers = *'''Weary''' If an animal is [[Fatigued]], all ''Command an Animal'' DC's for any purpose are increased by +10. If the animal is [[Exhausted]] it will not obey under any circumstances. | | Modifiers = *'''Weary''' If an animal is [[Fatigued]], all ''Command an Animal'' DC's for any purpose are increased by +10. If the animal is [[Exhausted]] it will not obey under any circumstances. | ||
* '''Injured:''' If the animal is wounded, has taken any | * '''Injured:''' If the animal is wounded, has taken any damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]]), the DC increases by +2. | ||
*'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Command an Animal'' check. | *'''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Command an Animal'' check. | ||
*'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Command an Animal'' check. | *'''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Command an Animal'' check. | ||
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| Modifiers = * '''Weary''' If an animal is [[Fatigued]], all ''Push an Animal'' DC's are increased by +10. If the animal is [[Exhausted]], all ''Push an Animal'' DC's are increased by +20. | | Modifiers = * '''Weary''' If an animal is [[Fatigued]], all ''Push an Animal'' DC's are increased by +10. If the animal is [[Exhausted]], all ''Push an Animal'' DC's are increased by +20. | ||
* '''Injured:''' If the animal is wounded, has taken any | * '''Injured:''' If the animal is wounded, has taken any damage, or has any status conditions (other than [[Fatigued]] or [[Exhausted]]), the DC increases by +2. | ||
* '''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Push an Animal'' check. | * '''Dangerous''' Asking an animal to perform dangerous activities, such as crossing a high, narrow, icy ledge, inflicts a -5 penalty on the ''Push an Animal'' check. | ||
* '''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Push an Animal'' check. | * '''Extreme Peril''' Asking an animal to perform actions of extreme peril, such as swimming through lava or leaping into a spiked pit, infict a -10 penalty on the ''Push an Animal'' check. | ||
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| Assist = Yes (up to 5 allies). Allies may not assist with a ''Push an Animal'' check if the animal is an animal companion. | | Assist = Yes (up to 5 allies). Allies may not assist with a ''Push an Animal'' check if the animal is an animal companion. | ||
| Success = The animal pushes itself on its next action (or actions), despite its own limitations. Doing so causes the animal to take 1d6+1 points of | | Success = The animal pushes itself on its next action (or actions), despite its own limitations. Doing so causes the animal to take 1d6+1 points of {{dmg|Primal}} damage and gain the [[Fatigued]] condition. If the animal is already [[Fatigued]], it takes 4d6+5 points of Primal damage and becomes [[Exhausted]], instead. If the animal is already [[Exhausted]], it takes 10d6+20 points of Primal damage and becomes [[Incapacitated]], once it completes the requested exertion. An animal brought to [[Incapacitated]] by the ''push an animal'' command will die unless all damage it has taken is cured within 1 minute of gaining that status condition. | ||
Primal damage caused by the ''push an animal'' command cannot be mitigated by an animal's DR or ER, or any other mitigation ability it may have, unless it specifically applies to reducing Primal damage. | |||
| Failure = The animal refuses the command on its next action. Instead, it uses the action normally required for the trick or action to act annoyed. If the action requested takes longer than 1 round (e.g. Hustle or Forced March), the animal refuses all commands for 1 minute per point you missed the DC of the check by. | | Failure = The animal refuses the command on its next action. Instead, it uses the action normally required for the trick or action to act annoyed. If the action requested takes longer than 1 round (e.g. Hustle or Forced March), the animal refuses all commands for 1 minute per point you missed the DC of the check by. |