Doppelganger: Difference between revisions
mNo edit summary |
|||
Line 4: | Line 4: | ||
* ''Go back to the [[Epic Path]] page.'' | * ''Go back to the [[Epic Path]] page.'' | ||
* ''Go back to the [[Bestiary]] page.'' | * ''Go back to the [[Bestiary]] page.'' | ||
[[Image:Doppleganger_1.png|384px|right|xx]] | [[Image:Doppleganger_1.png|384px|right|xx]] | ||
== | == Doppelganger (CR 4) == | ||
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted. | ||
<insert descriptive text here> | <insert descriptive text here> | ||
=== General === | |||
=== | |||
'''CR''' 4 '''Hit Dice''' 5 | '''CR''' 4 '''Hit Dice''' 5 | ||
Line 22: | Line 20: | ||
'''Init''' +2; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6 | '''Init''' +2; '''Senses''' <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6 | ||
=== Defense === | |||
=== | |||
'''AC''' 20, '''touch''' 13, '''flat-footed''' 17 (+3 dex, +7 armor) | '''AC''' 20, '''touch''' 13, '''flat-footed''' 17 (+3 dex, +7 armor) | ||
Line 34: | Line 31: | ||
'''SR:''' - <14, if any> | '''SR:''' - <14, if any> | ||
; Special Defenses: - | |||
; Immunities: - | |||
; Weaknesses: - | |||
=== Offense === | |||
=== | |||
'''Speed''' 30 ft. <adjust as needed; list other movement types here also> | '''Speed''' 30 ft. <adjust as needed; list other movement types here also> | ||
Line 60: | Line 56: | ||
'''Action Points''' 0 <common monsters never have action points, named monsters often have one.> | '''Action Points''' 0 <common monsters never have action points, named monsters often have one.> | ||
=== Statistics === | |||
=== | |||
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source> | Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source> | ||
Line 71: | Line 66: | ||
'''Languages''' <copy from source> | '''Languages''' <copy from source> | ||
=== Special Abilities === | === Special Abilities === | ||
Line 88: | Line 82: | ||
=== TREASURE === | === TREASURE === | ||
sell value of approximately 1,125 gp | sell value of approximately 1,125 gp | ||
=== COMBAT TACTICS === | === COMBAT TACTICS === | ||
<describe typical actions taken during combat here> | <describe typical actions taken during combat here> |
Revision as of 01:10, 3 June 2014
Doppelganger (CR 4)
Referees should adjust the numbers presented below by small amounts to better fit the theme of the monster being converted.
<insert descriptive text here>
General
CR 4 Hit Dice 5
XP 1,200
<alignment> <size> <racial keyword>
Init +2; Senses <any special senses (darkvision, low-light, tremorsense, etc.)>, Perception +6
Defense
AC 20, touch 13, flat-footed 17 (+3 dex, +7 armor)
hp 40
Fort +7, Ref +3, Will +3 <swap as needed; only one strong save>
Aura: -
SR: - <14, if any>
- Special Defenses
- -
- Immunities
- -
- Weaknesses
- -
Offense
Speed 30 ft. <adjust as needed; list other movement types here also>
Space / Reach: 5 ft. / 5 ft. <adjust as needed>
Single Melee <melee weapon> +8 (1d8+3/19-20x2)
- or: Single Melee Bite +8 (1d8+1/x2)
Full Melee <melee weapon> +8 (1d8+3/19-20x2)
- or: Full Melee Bite +8 (1d8+1/x2), 2x Claws +8 (1d6+1/x2)
Ranged <optional ranged attack> +8 (1d8+3/x2)
Special Attacks <copy from source; only list ability names here; describe below>
Action Points 0 <common monsters never have action points, named monsters often have one.>
Statistics
Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX <copy from source>
Base Atk +4; CMB +9; CMD 20
Feats <pick one or two thematically relevant feats; avoid complicated ones.>
Skills <choose only if relevant, values around 1.5 x creature’s CR>
Languages <copy from source>
Special Abilities
<special abilities should have a save DC 13>
<special attack damage (standard action): 2d6+1>
<special attack damage (aoe’s, swift actions or inflicting status effects): 1d8>
ability name 1
<ability description>
ability name 2
<ability description>
TREASURE
sell value of approximately 1,125 gp
COMBAT TACTICS
<describe typical actions taken during combat here>