Ranger: Difference between revisions

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=== Quarry (Ex) ===
=== Quarry (Ex) ===
At 11th level, whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed (including a double move), without penalty.  In addition, he receives a +1 insight bonus on any of the following skills, when making checks pertinent to his quarry: [[Bluff]], [[Disguise]], [[Intimidate]], any [[Knowledge]] skill, [[Naturalism]], [[Perception]], [[Sense Motive]], or [[Stealth]]. The GM makes the final call if the check is relevant to their quarry or not.  If it is determined that the check isn't related to the quarry, the Ranger may not apply this insight bonus to the check.  
At 11th level, whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed (including a double move), without penalty.  In addition, he receives a +1 [[training bonus]] on any of the following skills, when making checks pertinent to his quarry: [[Bluff]], [[Disguise]], [[Intimidate]], any [[Knowledge]] skill, [[Naturalism]], [[Perception]], [[Sense Motive]], or [[Stealth]]. The GM makes the final call if the check is relevant to their quarry or not.  If it is determined that the check isn't related to the quarry, the Ranger may not apply this training bonus to the check.  


In addition, the Ranger may use his quarry dice for any of the following uses, in addition to those uses available from level 1:
In addition, the Ranger may use his quarry dice for any of the following uses, in addition to those uses available from level 1:

Revision as of 22:12, 5 February 2020