Adept Champion (Feat): Difference between revisions
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|Category=[[Category: | |Category=[[Category:Intrepid Tier (6-10)]][[Category:Paladin]] | ||
|Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | |Flavor=You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers. | ||
|Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | |Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}} | ||
| Prerequisites|Paladin | | Prerequisites|Paladin 6, [[Paladin#Smite_Enemy_.28Su.29|Smite Enemy]] class feature | ||
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 18:52, 13 February 2020
You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.
Prerequisites: Paladin 6, Smite Enemy class feature
Benefit: While using your smite enemy class feature, as a swift action at the start of your turn, you can forgo the bonus on damage rolls and instead gain a +1 feat bonus on your Maneuver Offense against the target of your smite. This bonus increases by an additional +1 per 10 full points of damage you normally inflict as bonus damage with your Smite Enemy class feature (e.g. +1 for up to 9 points of bonus damage, +2 for 10 to 19 points of damage, +3 for 20 to 29 points of damage, etc.). The effects of your smite return to normal at the start of your next turn.